
Redwall Abbey is a peaceful order of brothers and sisters located in Mossflower Woods. It was co-founded by Abbess Germaine and Martin the Warrior. There is no religious aspect. Following the destruction and flooding of Kotir, an ancient castle in Mossflower ruled for seasons by the Greeneyes family, and the evacuation of Loamhedge Abbey as the result of a plague, blueprints of the Abbey complex designed by Germaine became reality with Martin's assistance. The Abbey was built out of red sandstone from a neighboring quarry by Mossflower woodlanders and Loamhedge survivors. Construction took more than 20 seasons. Its weather vane was smithed by Ferdy and Coggs Stickle. Later, a bell tower was added to the structure during the time of Abbot Saxtus. A tapestry dedicated to Martin the Warrior was woven and hung in Great Hall. After the deaths of Germaine and Martin, both mice were entombed beneath the Abbey. While it is ordained to be a peaceful location, many times a warrior is called upon from the residents to combat a threat against this peace. Redwallers traditionally name the Seasons after some large occurrence or event. Young citizens of the Abbey are called Dibbuns. Abbots and Abbesses are leaders of Redwall Abbey who are generally selected for the role by their predecessors or a Council of Elders. Badgers mothers look after young ones who reside in Redwall, and, as they live seasons longer than other creatures, are known for their wisdom. Abbey Warriors are creatures of any species called upon by the spirit of Martin the Warrior to defend the Abbey in times of need or to perform some special task. The Attic, located above the dormitories and below the roof of Redwall Abbey, (specifically the Warbeak Loft region of it), was the main dwelling of Fermald the Ancient. This place was not often visited and was virtually forgotten after Fermald's death. The attic was connected to the dormitories via a spiral staircase leading to a long corridor. This relatively dusky area was lit during the daytime by a high window of rock crystal. The chamber was furnished with various old items of furniture, including a large battered armchair and a great wall cupboard. The attic was situated on the north side of the Abbey and the window of the attic faced south. The outside of the window featured a carved mouse in the stone above it as well as a large ledge below it. Near the window, located on a stone parapet, sat the nest of a house martin. Constructed during the time of Abbot Saxtus, The Bell Tower is the part of Redwall Abbey where the Joseph Bell was originally hung, and where the Matthias and Methuselah bells were later hung. Usually a young creature is given the title of Bellringer; Tim and Tess Churchmouse were the first to receive this title in regards to the twin bells. Cavern Hole is a comfortable room in Redwall Abbey, smaller than Great Hall, used primarily as a gathering area for the Abbey dwellers. Located below the Great Hall, Cavern Hole is accessible through a set of seven stairs. Cavern Hole can also be reached from the wine cellar through a small corridor and a sloping ramp. An archway marks the entry between Cavern Hole and the Kitchen. The Cellar is the region of Redwall Abbey where ales, cordials, fizzes, and other drinks consumed by Abbey residents are brewed and stored. Resident cellarmasters and brewers carefully prepare and monitor these wonderful beverages during the barrel aging process, which adds to the pride and fame of the Abbey. The Cellar is a vast, underground area - much of it is ill-lit, and creatures are constantly discovering things about it they had not known before. The Dormitories are the region of Redwall Abbey where the residents sleep. There are six dormitories, as well as an Abbot's dormitory. The Gatehouse, also called the Warrior's Cottage, is an exterior part of Redwall Abbey. It is here where the Recorder and Historian of Redwall generally resides. The Gatehouse resident is also in charge of opening and closing Redwall's gate. For a brief time, the family of Matthias resided in the Gatehouse. The Great Hall is the largest and most ornate room in Redwall Abbey. The first room after one enters the main Abbey doors, Great Hall features large and beautiful stained glass windows, great imposing columns, a high roofbeam ceiling, a sandstone floor, and a large brazier where fires are lit during winter. This is where the tapestry of Martin the Warrior is proudly displayed and where the Abbot's chair is placed. These precious items give the Great Hall a special importance, both strategic and spiritual. Arguably, Redwall Abbey is most famous for the delicious meals served there, and The Kitchen is the place where this reputation is lived up to. It is run by a Head Chef, generally a Friar, and his or her assistants. The Orchard is a grouping of fruit trees and berry patches located in a corner outside of Redwall Abbey. The world of Redwall is inhabited by anthropomorphic animal characters from all different species. Badgers are large beasts with long lifespans, and a tremendous sense of honor and duty. Badgers traditionally rule over Salamandastron and are often great warriors. Dormice are friendly, fuzzy-tailed creatures closely related to squirrels. For the most part, they are simple in tastes, and care greatly for others; a few have also been known for not being very bright. They seem to have a love for food; many have worked in the kitchens, and nearly all of them are pudgy or overweight. Hares are generally known for being loud, comical, obnoxious, and having vast appetites. Most are perilous beasts, and many reside at Salamandastron, serving in the Long Patrol. Hedgehogs come from all walks of life, from warriors to cooks to river dwellers. They are typically easy-going and friendly, and it is traditional (though not exclusive) for the cellarkeeper of Redwall Abbey to be a hedgehog. Mice are the founding order of Redwall Abbey. In terms of peacefulness, they are a mixed bag. Most mice are peace-loving, but many also become warriors. It is common for a Redwall Abbot or Abbess to be a mouse. Moles are sensible beasts with a quaint dialect and a penchant for industrial work and digging. The mole leader at Redwall Abbey is normally called Foremole. Moles do not usually make warriors. Commonly found in or around water, otters are playful, excellent fighters, and quite partial to Hotroot Soup. Their leaders are usually called Skipper. Shrews are small and short, though also hot-tempered and argumentative, and extremely good warriors. Most of them carry Rapiers at their side. Shrews, more than any other woodlander, have the tendency to be very unpredictable and sometimes may be viewed as grey characters. Pygmy shrews are a smaller variety of shrews characterized by their complete lack of discipline and their predilection for playing dangerous and cruel pranks. Squirrels can be fierce fighters and are usually considered to be "good". The notable exception was the Gawtrybe, known to be utterly ruthless, chaotic, and undisciplined. All squirrels are excellent climbers. Voles are not as common as mice but exhibit a similar personality type. Some families live near rivers, and many reside at Redwall Abbey. Inclusive of both bankvoles and watervoles. Voles have been known to be grey characters. Matthias Matthias is a young mouse living at Redwall Abbey who begins as an uncertain and somewhat clumsy novice but grows into a brave and determined hero. He deeply admires the legendary warrior Martin the Warrior and struggles with feelings of inadequacy, fearing he will never live up to that legacy. Over the course of the story, Matthias embarks on a dangerous journey to recover Martin’s lost sword, facing physical trials and inner doubts. His courage, persistence, and strong moral compass ultimately define him, transforming him into a true protector of Redwall. Matthias is a young mouse with soft brown fur, a slim build, and bright, expressive eyes that reflect his curiosity and growing determination. As a novice of Redwall Abbey, he typically wears the simple habit of the order—a loose, earth-toned robe tied with a cord at the waist. His clothing is plain and practical, suited to abbey life rather than combat. As his journey progresses, he comes to carry the iconic sword of Martin the Warrior, which contrasts strikingly with his otherwise modest appearance and marks his transition into a hero. Cluny the Scourge Cluny the Scourge is the primary antagonist, a ruthless and cunning rat warlord who commands a fearsome army. Driven by ambition and a desire for domination, he sets his sights on conquering Redwall Abbey. Cluny is both strategic and brutal, using intimidation, deception, and sheer force to achieve his goals. Despite his strength and intelligence, his arrogance and obsession with control ultimately contribute to his downfall. He represents chaos and tyranny in stark contrast to the peace of Redwall. Cluny is a large, imposing rat with coarse, dark fur and a powerful, scarred body that reflects a life of battle. One eye is damaged, giving him a menacing, asymmetrical stare, and his long tail is often described as whipping behind him like a weapon. He wears a ragged black cloak that enhances his intimidating presence, along with bits of scavenged armor such as a metal helmet or shoulder pieces. His outfit is less about uniform and more about projecting fear and authority, reinforcing his role as a warlord. Abbot Mortimer Abbot Mortimer is the wise and gentle leader of Redwall Abbey. He embodies compassion, patience, and moral clarity, guiding the abbey’s inhabitants through times of peace and crisis alike. While not a warrior himself, his strength lies in his leadership and ability to inspire others, particularly Matthias. Mortimer serves as a stabilizing force and a symbol of the abbey’s values, emphasizing community, kindness, and resilience in the face of danger. Abbot Mortimer is an older mouse with gentle features, graying fur, and a calm, wise expression. He is usually dressed in the traditional robes of the abbey—long, flowing garments in muted, natural colors that signify humility and devotion. His attire is neat and well-kept, reflecting his role as spiritual leader. He carries no weapons or armor, and his appearance emphasizes serenity and dignity rather than physical strength. Basil Stag Hare Basil Stag Hare is a lively and humorous hare who brings both comic relief and martial skill to the story. A former soldier, he is brave, resourceful, and fiercely loyal to Redwall. Basil’s energetic personality and witty speech contrast with the darker elements of the plot, but he is also capable of serious courage when needed. His military background proves valuable during conflicts, and he often acts as both a mentor and a morale booster for others. Basil Stag Hare is tall and lean for a woodland creature, with sandy-colored fur and long ears that stand alert. He has a lively face often set in a grin or a look of playful confidence. Basil’s clothing reflects his military background: he often sports a slightly flamboyant, makeshift uniform—sometimes including a belt, boots, or a sash—giving him a dashing, almost theatrical appearance. His outfit, though not formal, hints at his past as a soldier and adds to his bold personality. Cornflower Cornflower is a kind-hearted and supportive field mouse who plays an important emotional role in the story. She is compassionate and perceptive, offering encouragement to Matthias when he struggles with self-doubt. Though not a warrior, Cornflower demonstrates quiet strength and resilience, contributing to the abbey’s unity. Her presence highlights the importance of empathy and emotional support alongside physical bravery. Cornflower is a small, delicate-looking field mouse with soft, pale fur and gentle eyes. Her appearance is neat and graceful, matching her kind demeanor. She typically wears simple dresses or tunics in light, natural colors, suitable for daily life in the abbey. Her clothing is modest but tidy, emphasizing her role as a nurturing and supportive presence rather than a combatant. Constance the Badger Constance the Badger is a powerful and formidable defender of Redwall Abbey. Known for her immense strength and fierce temper in battle, she is nonetheless deeply protective and caring toward the abbey’s inhabitants. Constance represents the abbey’s physical might, standing as a bulwark against Cluny’s forces. Her combination of maternal warmth and unstoppable ferocity makes her one of the most memorable and respected figures in the story. Constance is a massive badger with the distinctive black-and-white striped face typical of her kind. Her broad frame and muscular build make her physically imposing, and her powerful claws add to her fearsome presence. She does not rely much on clothing, but may wear simple practical items like a belt or wrap when needed. Her “outfit,” in a sense, is her natural strength and battle readiness—she is more often defined by her sheer presence than by any garments, embodying raw power and protection.