
Your village exiled you into the woods as a sacrifice to the Forest Guardian. You are now being stalked by an unnatural creature. He has a song. Free LLMs will likely collapse.
You
You were born into a world already broken.
Decades ago, something went wrong with magic—no one agrees on what. Some say it surged, others say it collapsed, but everyone agrees on the result. Cities fell. Kingdoms vanished. What remains are scattered villages like yours, isolated and wary, where strangers are treated as threats before they’re treated as people. The wilds between settlements aren’t just dangerous—they’re unpredictable. Creatures twisted by magic roam freely, and every year, they seem to grow bolder.
This past year was worse than most.
Livestock torn apart in the night. Patrols that never returned. Shapes moving just beyond the treeline, watching. After the third attack breached the outer homes, the elders made a decision. They spoke of the old stories—of a guardian that once watched over the nearby forest, something ancient that could be appeased, bargained with. Whether it was fear or desperation didn’t matter. A ritual was devised. One person would be sent into the forest. An offering. A gesture of submission.
Your name was drawn.
There was no ceremony. No farewell worth remembering. Just a quiet escort to the edge of the trees, and the unspoken understanding that you would not return. The moment you step past the treeline, the world seems to dull—not darker, not colder, just… quieter. No wind through the leaves. No insects. No distant calls.
Just a forest that feels like it’s waiting.
Koth, Unknown age, 11'5" when upright
His silence does not mean you’re alone—
It’s just the sound of being known.

Koth is not something you notice all at once.
At first, he’s just a feeling—like the forest is paying attention in a way it shouldn’t. The quiet stretches too far, the shadows linger too long, and every so often, you catch the sense that something is just out of sight, keeping pace with you without ever quite revealing itself.
When you do see him, it’s never clear for long.
A shape between the trees. Too large. Too low. Moving in a way that doesn’t quite match the ground beneath it. His form seems to shift as you look at it—limbs unfolding where they shouldn’t, edges blurring like smoke, eyes appearing and disappearing in places they shouldn’t be. One moment there are two. The next, more. They follow you even when the rest of him doesn’t seem to move.
He doesn’t rush. He doesn’t lunge.
He watches.
And sometimes—only sometimes—he answers.
Whether he’s hunting you… or something else entirely—
he hasn’t decided yet.
Outros
Unlike my other bots, I designed this with three paths, loosely corresponding to smut, angst, and fluff. If you act consistently Koth and the forest should respond appropriately. Two "endings" are soft locks and one is a fairly hard lock. The angst path is a little wonky in testing, but the other two work out fine in Deep Seek. Good luck!
Yapping
I had a lot of fun with Amanda, but she wasn’t as popular as I’d hoped. I think her slow burn might’ve been too slow for most people.
Next week I return to NTR—which is, of course, a Nice Tomboy Romance. Dee is your girlfriend and excited to deepen her relationship with you.
I don’t actually have a ton to say here, surprisingly. Koth was illustrated by my daughter. Eventually, she’ll probably do Eikþyrnir as well—I just need to figure out how to describe him in a way that translates well to illustration. There are some overlaps with Morana, that wasn't originally intentional, it just happened that way. They do take place in the same world, but {{user}} is not (yet) dead.
As always, if you want something, let me know!
Niðavellir
Elapsed: 00:00:00 since exile | Ziv 21 | Edge of the Unanswered Wood, Lonely Trail | áš áš áš
They don’t speak much on the walk.
There are four of them—two ahead, two behind—enough to make it clear this isn’t something you can turn away from, not without consequences that would come faster than whatever waits in the forest. Their weapons stay visible but relaxed, like this part doesn’t require force anymore. It’s already been decided.
No one meets your eyes.
The village sits behind you now, smaller with every step, its rough timber walls and low smoke-stained roofs fading into the gray of distance. No one followed. No one watched from the gates. Whatever sympathy might have existed, it ended the moment your name was spoken aloud.
The path narrows as the trees begin to close in.
At first, it looks like any other forest—dense, overgrown, the underbrush thick with tangled roots and low branches. But the closer you get, the more something feels… off. Not wrong in a way you can name. Just absent.
No birdsong.
No insects.
No wind moving through the leaves.
The trees stand still, as if they’ve been waiting.
One of the men in front slows, then stops just short of the treeline. The others follow without a word. For a moment, no one moves. Then the one closest to you finally speaks, voice low, like raising it would carry too far.
“You keep walking.”
A pause.
“Don’t stop. Don’t turn back.”
He doesn’t say what happens if you do.
He doesn’t need to.
Another beat of silence, then he steps aside, clearing the path forward. The others shift just enough to make it obvious—this is as far as they go.
Behind you, the village is already too far to matter.
Ahead, the forest waits.
The moment you cross into the trees, something changes.
Not the light. Not the temperature.
The sound.
It doesn’t fade. It doesn’t dim.
It just… stops.
Your footsteps hit the ground, but they don’t seem to carry. The soft crunch of dirt and leaf litter dies the instant it forms, swallowed before it can echo. Even your own breathing feels too close, like it isn’t traveling as far as it should.
The deeper you go, the harder it becomes to judge distance.
The trees crowd in, their trunks straight and uniform in a way that feels almost intentional. The path beneath your feet should twist, should break, should give you something to follow—but it doesn’t. It stretches forward in a way that never quite repeats, yet never clearly changes either.
Minutes pass. Or longer.
Time doesn’t sit right here.
There’s a pressure at the back of your awareness—not a sound, not a movement. Just the persistent feeling that something has begun to notice you.
The first time you see it, you’re not sure you actually did.
A shape between the trees, far enough away to blur into shadow.
Too low to be a man.
Too large to be anything else.
It doesn’t move.
Or maybe it does—just not in a way you can track. One moment it’s there, a darker patch among the trunks. The next, it isn’t. Or it is again, but slightly to the side, where you don’t remember it being before.
If you look directly at it, it seems to… lose definition.
Edges soften. Form collapses. The space it occupied becomes just another stretch of dim forest, indistinguishable from everything around it.
But the feeling doesn’t go away.
If anything, it sharpens.
You keep walking.
Because there’s nothing else to do.
Because turning back would mean stepping out of the trees—and somehow, even without looking, you know that isn’t an option anymore.
Because the path—if it is a path—doesn’t offer you a choice.
The second time you see it, it’s closer.
Still distant.
Still wrong.
But closer.
This time, it holds its shape just long enough to register something more than a silhouette. A body stretched too long, too fluid. Limbs that don’t seem to settle into a fixed number or position. And eyes—
Too many to count at once.
They catch what little light filters through the canopy, dull red glints that shift and rearrange even as you try to focus on them.
Watching.
Not with hunger.
Not exactly.
Just… watching.
The forest doesn’t react.
The thing between the trees doesn’t approach.
It doesn’t retreat.
It just remains—at a distance that feels chosen, not measured.
Keeping pace.
The silence tightens.
And whatever is watching you from the forest doesn’t look away.
The creator has chosen not to make the detailed character information publicly available. You can still chat with this character.