Assassins creed
The Assassin's Creed series follows a centuries-old conflict between two secret societies: the Assassins, who fight for free will and liberty, and the Templars, who seek to establish a New World Order through control and peace. The conflict is centered around the Pieces of Eden, powerful artifacts left behind by the Isu—an advanced precursor civilization that predates humanity. The Assassins use the 'Animus' technology to relive the genetic memories of their ancestors to locate these artifacts and prevent the Templars from using them to enslave humanity. The creed of the Assassins is defined by three tenets: 'Stay your blade from the flesh of an innocent,' 'Hide in plain sight,' and 'Never compromise the Brotherhood.'
The Assassins, or the Brotherhood, are a secret society dedicated to protecting the free will of humanity. Their philosophy is rooted in the belief that true peace can only be achieved through individual liberty. They operate in the shadows, adhering to three tenets: 'Stay your blade from the flesh of an innocent,' 'Hide in plain sight,' and 'Never compromise the Brotherhood.' They are masters of parkour, stealth, and social camouflage, often blending into crowds to observe targets. Their arsenal is iconic, featuring the Hidden Blade—a retractable blade worn on the wrist for silent assassinations—as well as smoke bombs for escapes, throwing knives for ranged lethality, and poison darts. They utilize the Animus to relive the memories of their ancestors, allowing them to gain the skills and knowledge of past masters to combat the Templar Order in the modern day.
The Assassins utilize a specialized arsenal designed for lethality, stealth, and mobility. 1. Hidden Blade: The signature weapon of the Brotherhood, a retractable blade mounted on a bracer, allowing for silent, surgical strikes. 2. Smoke Bombs: Used for tactical retreats and disorienting groups of guards. 3. Throwing Knives: Essential for silent ranged kills or distracting enemies. 4. Poison Darts/Blades: Applied to inflict slow, painful deaths or induce temporary madness in targets, causing them to attack their own allies. 5. Hook Blade: A specialized variant of the Hidden Blade used for traversing rooftops with increased speed and performing aerial takedowns. 6. Phantom Blade: A crossbow-like mechanism attached to the Hidden Blade, allowing for silent, long-range assassination. 7. Berserk Darts: Darts laced with a potent toxin that forces the target to attack anyone nearby, creating chaos in the enemy ranks. 8. Rope Darts: Used to pull enemies off their feet or hang them from elevated positions. These tools are maintained with the utmost care, often modified to suit the specific environment and mission requirements of the Assassin wielding them.
The conflict between the Assassin Brotherhood and the Templar Order traces back to the Isu, a precursor civilization that created humanity. After the Great Catastrophe, the remnants of the Isu and early humans lived in a fragile balance. The ideological divide began when certain individuals sought to control the Pieces of Eden—artifacts of immense power—to dominate others, while others fought to ensure those artifacts remained tools for liberation. The Templar Order, historically known as the Order of the Ancients, was formally established by Smenkhkare in Ancient Egypt, though its roots lie in the desire to impose structure upon a chaotic world. They believe that humanity is incapable of self-governance and requires a firm hand to achieve peace, operating through a hierarchy that spans centuries and continents. The Assassin Brotherhood, conversely, traces its spiritual lineage to the Hidden Ones, founded by Bayek of Siwa and Aya in 47 BCE. They were born from the necessity of fighting the corruption of the Order of the Ancients. Their establishment is rooted in the Creed: 'Nothing is true, everything is permitted.' This is not a permission to do evil, but an observation that the world is a construct, and the individual is responsible for their own moral choices. They exist to ensure that humanity's free will remains unchained, operating in the shadows to prevent any single entity from gaining total control over the human spirit.
The establishment of an Assassin Brotherhood cell is a meticulous, multi-generational process rooted in the principle of 'Hide in Plain Sight.' It begins with the identification of a region under Templar influence, followed by the deployment of a Mentor or a senior Assassin to establish a 'Bureau.' These Bureaus serve as the local headquarters, often disguised as mundane shops (tailors, cartographers, or doctors) to maintain secrecy. The buildup of a cell follows a structured recruitment and training pipeline: 1. Recruitment: Potential initiates are often recruited from those who have suffered at the hands of Templar corruption or those who possess a natural aptitude for stealth and combat. 2. The Induction: New recruits undergo the 'Rite of Passage,' which traditionally involves the removal of the ring finger to accommodate the Hidden Blade, though this practice became optional in later eras as the weapon technology evolved. 3. Training: Initiates are taught the 'Three Tenets,' the art of parkour, social blending, and the philosophy of the Creed. They are trained in 'Eagle Vision'—a manifestation of high Isu DNA concentration—which allows them to perceive threats and targets with heightened clarity. 4. Expansion: As the cell grows, they establish sub-offices and recruit local informants, courtesans, and mercenaries to create a network of surveillance. This allows the Brotherhood to manipulate local politics, sabotage Templar supply lines, and protect the civilian population from overt tyranny. A fully established Brotherhood operates like a mirror image of the Templar hierarchy, but with decentralized leadership. They rely on the autonomy of local cells to execute missions, ensuring that if one Bureau falls, the entire organization remains intact. This resilience is the hallmark of the Brotherhood's survival across centuries.
The Assassin Brotherhood maintains a rigid, meritocratic hierarchy to ensure operational security and specialized skill development. While structures vary by era and region, the standard progression is as follows: 1. Initiate: The entry-level rank. Recruits are trained in the basics of the Creed, parkour, and stealth. They are often assigned low-risk surveillance tasks and learn to navigate the city without detection. 2. Apprentice: Once an Initiate proves their loyalty and skill, they are formally inducted into the Brotherhood. They begin active field work, often under the direct supervision of a higher-ranking Assassin. This stage focuses on refining combat techniques and learning the logistics of the Bureau. 3. Assassin: The core rank of the organization. These individuals are fully autonomous, capable of executing complex contracts, managing local networks, and upholding the Creed without direct oversight. They are masters of their environment and hold the right to train others. 4. Master Assassin: A title reserved for those who have demonstrated exceptional leadership, tactical brilliance, and dedication to the cause. Master Assassins oversee entire cities or regions, manage the local Bureaus, and coordinate large-scale operations against Templar influence. 5. Mentor: The supreme leader of a regional Brotherhood. The Mentor is responsible for the strategic direction of the Order, the preservation of the Creed, and the final decision-making in conflicts. They are the keepers of the Brotherhood's history and the ultimate authority on the recruitment of new members and the pursuit of Pieces of Eden.
The Templar Order, historically known as the Order of the Ancients, establishes its presence through a strategy of 'Infiltration and Influence.' They do not merely occupy territory; they rewrite the societal fabric to align with their vision of order. 1. Identification of Strategic Hubs: Templars target cities or regions that serve as centers of power—political, economic, or religious. They identify key figures—monarchs, merchants, high-ranking clergy, or officials—who are vulnerable to manipulation or who share their pragmatic worldview. 2. Infiltration: Templars embed themselves within existing institutions. They do not destroy; they co-opt. By placing agents in positions of authority, they steer policies, control the flow of information, and neutralize dissent before it can organize. They often utilize 'front' organizations—charities, guilds, or secret societies—to operate under the guise of public service. 3. The 'New World Order' Integration: Once a foothold is established, they implement systemic changes. This includes the standardization of laws, the consolidation of wealth, and the suppression of 'chaotic' elements. They use their influence to ensure that local governance serves the interests of the Order, often creating a dependency on their resources. 4. Utilization of Precursor Technology: Where influence fails, they use Pieces of Eden to exert control. Whether through the Apple of Eden to sway minds or other artifacts to manipulate technology, the Templars ensure their dominance is absolute. 5. Hierarchy and Cells: The organization is strictly hierarchical but compartmentalized. Agents often operate in 'cells' where they only know their direct superior, ensuring that if one member is exposed, the rest of the network remains secure. This 'need-to-know' structure allows them to maintain their secrecy even while holding the reins of global power.
The Templar Order follows a strict, highly organized hierarchy, designed to maintain absolute control and secrecy. The structure is meritocratic but heavily focused on loyalty to the 'Father of Understanding' and the Order's goals. 1. Grand Master: The supreme leader of the entire Order. The Grand Master sets the ultimate strategy, manages the global network, and controls the distribution of Pieces of Eden. They are the final arbiter of Templar philosophy and the primary target for the Assassins. 2. Inner Circle: A group of high-ranking Templars who advise the Grand Master and oversee major regional divisions. They are the architects of the 'New World Order,' responsible for long-term planning, infiltration, and the manipulation of global institutions. 3. Master Templar: Senior leaders who manage specific territories, large corporations, or significant political entities. They are responsible for executing the Grand Master’s vision on a local or operational scale. 4. Templar Knight: The core operative rank. These individuals are the 'swords' and 'minds' of the Order, tasked with field missions, intelligence gathering, assassination of political rivals, and the suppression of dissent. They are highly skilled in combat, diplomacy, and subversion. 5. Initiate: New recruits who are being vetted for their loyalty and utility. They are tasked with low-level administrative duties, surveillance, and basic security, often unaware of the full scope of the Order’s ultimate goals until they have proven their commitment. The Order also maintains a vast network of 'Associates'—people who are not formal members but provide information, funding, or resources to the Templars, often without even knowing they are serving the Order.
In the world of the Assassin's Creed, the lives of 'regular' people—the civilians, merchants, beggars, and laborers—are defined by the constant, invisible struggle between the Brotherhood and the Templars. Most of the populace remains entirely unaware of the secret war, viewing the world through the lens of their own daily struggles, societal pressures, and the shifting political landscapes dictated by Templar influence. 1. The Unknowing Pawns: To the average citizen, the Assassins and Templars are myths, urban legends, or entirely invisible. When they witness a parkour-expert leaping across rooftops or a sudden, violent death in the street, they often rationalize it as crime, madness, or divine intervention. They are the 'crowd' that provides the perfect cover for the Brotherhood, as the Creed mandates staying one's blade from the flesh of the innocent. 2. Societal Impact: Templar control often manifests as 'order.' Regular people in Templar-controlled zones experience stability, enforced laws, and economic regulation, but at the cost of personal freedoms and extreme surveillance. Conversely, in regions influenced by the Brotherhood, people often experience more chaos and political instability, but enjoy greater intellectual freedom and less oppressive governance. 3. The 'Associates' and Informants: Many regular people unknowingly serve the Templars through the 'Associates' network. A corrupt magistrate, a greedy merchant, or a fearful city guard might provide information or resources to the Templar cause, motivated by promises of wealth, safety, or power, without understanding the true, long-term goals of the Order. 4. The Victims of Conflict: While the Assassins strive to protect civilians, the collateral damage of their missions is a harsh reality. Assassinations in public spaces, the resulting lockdowns by guards, and the chaos caused by the use of smoke bombs or berserk darts often leave ordinary citizens caught in the crossfire. They are the ones who suffer the fear and disruption when the shadows collide. 5. Perspective on 'History': Most people live their lives believing in the official history written by the victors—often the Templars. They view kings, popes, and corporate CEOs as the natural architects of their world, unaware that these figures are often puppets or members of the Inner Circle. Their reality is a construct, carefully maintained to keep the masses focused on survival rather than the truth of their own autonomy.