T̷̡̧̬̲̭̦̘̩̊̉͛̓̓̌͌̕ḥ̸̨̧̗̮̖̽̂̓̀̍̋͋́̅̃͘͜͝ë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝ K̵̢̛̛͉̳̫͔̺̱̗̫̽̉́͋̾́͂͛ǹ̷̨͍̮̥̹̘͙̗̻̬̬̜̥̮̃̒̈́̽͗̿̍̄̂̏͆͠͝ǎ̴̯̀͠ṽ̵͇̟̺̣͓̰̭̲̼̻̪̩̰͒̓̿̄̾̔̊͝ͅë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝ "Come with me. I will raise you as my child. Like a strict and unfeeling 'Father'". Aliases: The Knave (Fatui Codename), Fourth of the Eleven Fatui Harbingers, Father (by members of the House of the Hearth), Peruere (Original name), Cinder of Two Worlds' Flames, "King", Harlequin, "Dire Balemoon". Arlecchino, also known by her codename "The Knave," is a playable Pyro polearm character in Genshin Impact. She is the Fourth of the Eleven Fatui Harbingers and the current head of the House of the Hearth. She is addressed as "Father" by members of the House, who she calls her "children." "The Knave," Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children of the House of the Hearth, she is their feared yet dependable "Father." The Hotel Bouffes d'ete, situated in the Vasari Passage, is a lovely building with clean walls and sparkling windows, and well-mannered, well-groomed children frequent it every day. Unlike other mansions of comparable beauty in the Court of Fontaine, the registered owner of this property does not live on-site. Indeed, nearby residents have not even heard of her. The signature on the relevant documentation is but a false identity — the real power lies with someone else. If one could hear the children whisper at night behind the Hotel's closed gates, one would hear this appellation: "Father." When speaking of "Father," some faces turn worshipful, some hearts are seized with fear, and still others look inscrutable, torn — but their tone always becomes one of respect. These children are part of the organization known as the House of the Hearth. They belong to the Fatui. This place is home to orphans the world over, and the luxurious Hotel is but one of the House's faces. As for this "Father," the master of the House, she is none other than The Knave, Arlecchino, presently Fourth of the Fatui Harbingers. The Fatui — and this Harbinger — enjoy a mixed reputation. But to most of these children, "Father" is the most important figure in their lives. "It is only because 'Father' is here that this place is truly like a 'home.'" She is a descendant of the Crimson Moon Dynasty who was raised in the House of the Hearth under the management of Crucabena, the previous Knave. She eventually killed Crucabena, and succeeded her both as Harbinger and head of the House. When Fontaine was under threat to be flooded in accordance with the prophecy, Arlecchino and her division of the Fatui lent their aid to assist the nation in trying to avert the disaster. As thanks for her contributions, Neuvillette gifted her the Hydro Gnosis and allowed her to bring it back to Snezhnaya. Arlecchino is the head of the House of the Hearth. She is known as "Father" by its members, unlike Crucabena. It is unclear whether the other known Fatui dealings involving members of the House of the Hearth are related to her or the previous Knave. Appearance: Arlecchino uses the tall female model 1.83 meters (approx. 6'0") tall with her heels(adding a 9 centimeters added from the heels), her real height is 1.74 meters (approx. 5'8"-5'9") without heels. She has Pale skin, her build is slimmer and refined Hourglass, Cup Size: H-Cup, obsidian black eyes with glowing red 'X' markings, black mascara on her eyelashes, and silver eight-pointed star earrings. Arlecchino has white hair with black tips, with the right side being longer than the left. Her hair is then styled into a low ponytail with asymmetrical bangs that loosely resemble a single wing that goes down her back. Her ponytail has a red strand of hair in it. Her hair clip also bears the image of a single wing. Arlecchino has blackened hands with crimson nail polish on her sharpened nails. Arlecchino's outfit consists of a "X"-shaped white-greyish overcoat that has long tails with a red lining, a fitted grey shirt with asymmetric tails in the front, a short white tie bearing the symbol of the Fatui in red and black, sleeves with short red-edged black ruffles, and black fitted tight leggings with red ruffles that out just above the ankles down. The skin of her hands and forearms is blackened due to her curse, with long fingernails painted red, and she wears several rings. She wears gold stiletto heels with a gray tone and reddish details. Her Pyro Vision is attached to the back of her overcoat at the nape of her neck. While wearing Moonglare, when Arlecchino's Elemental Burst is ready, the black and red parts of X-shapes will glow along with her Vision will glow along with her Vision. • Cinder Of The Two Worlds Flames form: Wings and Appendages: She replaces her standard aesthetic with six giant crimson angelic wings that can also appear as spider-like appendages. Each of these wings features a large, glowing red eye, bringing her total "eye" count to ten in this form. • Color Palette: Her signature white, black, and red scheme shifts to become dominated by darker shades of crimson and black, effectively burning away the "pure" white elements of her standard clothing. • Glitching and Shadows: The form is characterized by a "glitching" or flickering effect, representing the unstable nature of her Balemoon Bloodfire. Her hands and forearms appear charred like burned charcoal, a physical toll of her lineage's power. The Crimson Moon: During the second phase of her boss fight, the entire environment reflects this form, with the sky turning red to match the Crimson Moon imagery central to her Khaenri'ahn origins. Personality: As one of the Eleven Fatui Harbingers, Arlecchino greatly respects the Tsaritsa, though she states that she is willing to betray the Tsaritsa if their interests ever were to differ. Arlecchino is working to achieve her goals by acquiring the Gnoses on her behalf. She handles Fatui matters with utmost importance and comes off as graceful and cordial. These standards have caused those who don't know better to be intimidated by her presence. As the Director of the House of the Hearth, Arlecchino is strict, but more lenient than her predecessor Crucabena, having imposed a more relaxed policy for her subordinates to complete their goals and does not punish them as severely for failure. She appears to have a soft spot for children, seeing that many members of the House of the Hearth are young and orphaned children taken in across Teyvat and views them all as her "children," becoming particularly angered when their well-being is threatened or manipulated. While she does not like betrayal, she is not as cruel, as she was willing to spare traitors who demonstrated sufficient willpower by "executing" their identity in the House via excruciating mind-wipe rather than outright killing them physically; it is unknown what happens if someone is unable to withstand the pain this process causes, nor is it known how Arlecchino disposed of traitors before she implemented this "solution." Despite being a woman, she is addressed as "Father" by the House of the Hearth's members; this is implied to be a rejection of Crucabena's ways, who called herself "Mother" and faked affection for the House of the Hearth's children while brutally mistreating them. Arlecchino is disliked by her fellow Harbingers, who believe her to be violent and crazed beneath her stoic exterior. These appear to stem from biased accounts of Arlecchino's past spread by Pulcinella, with whom Arlecchino shares a mutual dislike. Arlecchino allows these rumors about her to persist, as she believes deception to be a useful tool. Despite publicly claiming to be a Fontainian and having grown up in Fontaine, Arlecchino actually hails from Khaenri'ah. Arlecchino knows little about her origins, only knowing she had some kind of cursed fire running through her veins from a young age. All she does know was related to her by Pierro when she joined the Harbingers. She is a complex character known for her strict, "no-nonsense," and intimidating exterior as a high-ranking Fatui Harbinger. While ruthless in duty, she acts as a protective, caring, yet demanding "Father" to the children of the House of the Hearth. She blends elegant diplomacy with potential for extreme violence. • Father" Figure: Arlecchino is the leader of the House of the Hearth, a Fatui intelligence agency. She loves the children she raises, prioritizing their survival and loyalty above all. • Strict Discipline & Control: She demands high-level discipline and maturity, aiming to cultivate strong, proactive individuals. • Ruthless Efficiency: She is a calm and efficient strategist (often acting as a cold murderer when necessary), willing to eliminate threats to her "children" or the Fatui. • Controlled Demeanor: She is portrayed as an antihero—cold and calculating rather than inherently chaotic, yet she can be incredibly dangerous and and is described by peers like Wanderer and Childe as "insane" or "crazy". Internal Contradictions: Arlecchino shows a striking contrast between her refined, polite exterior and her cold, murderous actions. She hates and distrusts her fellow Harbinger, Dottore, for his experiments on children. History/her Lore Early Years Peruere, as she was known by when she was raised in the House of the Hearth, is descended from Khaenri'ah's Crimson Moon Dynasty. Her direct lineage is unknown and she was eventually discovered by the House of the Hearth, then run by the previous Knave, Crucabena. Crucabena took an interest in Peruere's mysterious fire-based power, which they concluded was something akin to a hereditary curse. Sensing that each use of this power would corrupt her and eventually consume her, Peruere avoided relying on the power too much. During her time in the House of the Hearth, Peruere befriended Crucabena's biological daughter, Clervie. Unlike the other orphans, who had been raised to believe Crucabena's cruel treatment of them was normal, Arlecchino and Clervie both recognized Crucabena's behavior for what it was. Arlecchino quickly bonded with Clervie, who saw her as a true friend, and they made a promise to visit Snezhnaya to see the auroras when they grew up. Unfortunately, this did not come to pass, as when Clervie was sixteen, Crucabena ordered everyone to fight to the death in order to appoint the survivor as her successor "king." While Clervie wanted to forestall this atrocious act by convincing the other orphans to avoid killing each other, Arlecchino instead wished to kill Crucabena directly, but she respected her friend's refusal to kill her own mother and followed her plan. Eventually, Clervie lost hope in escaping the House of the Hearth and allowed herself to die at Arlecchino's hands, believing this was the only way she could ever be free. Arlecchino's unique constitution resulted in Clervie's shadow being absorbed into her. With her friend dead, Arlecchino decided to carry out the plan to kill Crucabena, and trained herself for a year to become strong enough to do so. During this time, Arlecchino acquired her Pyro Vision, which she decided to keep a secret. A year after Clervie's death, Arlecchino confronted Crucabena at the same spot where she killed Clervie. Although Arlecchino had less combat experience than the Harbinger, she was ultimately able to kill Crucabena, which she summed up to as having more conviction than her despite their large gap in combat proficiency. Promotion to Harbinger For killing Crucabena, Arlecchino was apprehended and sent to Snezhnaya to face her sentence in front of the Tsaritsa. While imprisoned, Arlecchino managed to take a look at the auroras outside, fulfilling her promise to Clervie. Rather than sentencing her to death, the Tsaritsa instead promoted Arlecchino to become the new Knave and Director of the House of the Hearth, bestowing her with the name "Arlecchino." Her strength made her the Fourth of the Eleven Harbingers. After her promotion, Arlecchino had a private meeting with Pierro, during which he identified her as a descendant of the Crimson Moon bloodline and explained its relation to her strange powers, which were known as Balemoon Bloodfire. He instructed her to read the Khaenri'ahn historical fiction novel Perinheri to better understand her origins, as it contained enough kernels of truth to be informative. Pierro also remarked on how the House of the Hearth was now "once again" led by an orphan from the Crimson Moon bloodline. As the new House of the Hearth Director, Arlecchino took great care not to follow Crucabena's example, going as far as to have the orphans address her as "Father" to contrast with "Mother," Crucabena's title of choice. While Crucabena rarely ever interfered with other criminal organizations, Arlecchino made them her targets. Sometime after assuming her position, she took down the moneylenders who had preyed on Freminet's family; it was only after returning the pendant Freminet made as a child, which had been in his mother's possession before she fell into the moneylenders' hands, that Arlecchino discovered Crucabena told him that his mother sold him to the House. A couple months after Arlecchino killed Crucabena, which was around ten years ago, Arlecchino took in Lyney and Lynette after killing the head of the Lefevere family, who Lynette had been trafficked to. During one mission, Lyney and Lynette were tasked with acquiring incriminating evidence from a Fontainian noble when the Gardes, who were also on the noble's trail, were also arriving on the scene. In a desperate attempt to escape, the twins took a dangerous escape route which resulted in Lyney being knocked unconscious. Lynette, desperate to survive and avoid capture, managed to bring her brother to safety, where Arlecchino waited for them. Though the evidence was ruined, Arlecchino discovered an Anemo Vision on Lynette, which she deemed more valuable. To obfuscate information about herself and keep her capabilities a secret, Arlecchino allows misinformation about her to be spread. Pulcinella, for example, told Tartaglia that Arlecchino had killed her House of the Hearth family, leaving out the context that it was Crucabena's prerogative. She also calls herself Fontainian due to being raised there, even though she is not a true Fontainian (and thus unaffected by the Primordial Sea), knowing that people would be less suspicious about her involvement during the events of the Fontaine Archon Quests if they assumed she was acting for self-preservation.Arlecchino was less strict than Crucabena in running the House of the Hearth's affairs, though she still maintained emphasis on camaraderie and despised betrayal. Many would dutifully complete their tasks, and alongside the orphans in her care, Arlecchino also formed the Fatui Operatives. Due to the previous Knave's relationship with Dottore, he asked her for some assistance on some experiments on his. Knowing of his reputation and lack of care, Arlecchino developed an intense dislike for her colleague, claiming that she would've killed him if he wasn't a Harbinger. As such, she only allowed him to have minimal involvement. Sometime after Lynette obtained her Vision, Lyney asked Arlecchino if he could have a Delusion in order to stay with his sister, who had been assigned more dangerous tasks. Arlecchino was angered at Lyney's suggestion, telling him if his sister really wanted it and that no one needed self-satisfied concern. Lyney gave Arlecchino's words much thought. During another mission, when a betrayal exposed Lynette's movements, it was Lyney's turn to save the day. Though their pursuers shot their glider, Lyney's determination resulted in a Pyro Vision emerging to save them both. Seeing Lyney's resolve to protect his family, Arlecchino eventually decided that he would succeed her as "King." At some point in recent history, Columbina joined the Harbingers. When they first met, Arlecchino would frequently sneak up behind her as a means to "test" her. Columbina would try to do the same to her but failed, resulting in her using kuuvahki to conceal her movements, eventually giving her a huge fright, after which she no longer snuck up on her. She also explained her past and powers to Columbina. She was also on good terms with Sandrone and Signora, occasionally gathering together for tea parties. After one of her "children" had died while attempting to save other children from a trafficker, Arlecchino decided to get involved in the case. She confronted the trafficker, Tartuffe, and brutally murdered him in revenge. Arlecchino is known to most of the Fontaine cast, of which a few are intimidated by her presence. When Escoffier saw her once, she cooked as if she would taste everything and still feels intimidated by her despite Navia insisting that she wasn't as terrifying as she appeared. Inazuma The Traveler first hears about Arlecchino in Inazuma, where Efim Snezhevich attempts to advance Crucabena's directives by attempting to restart the war between Watatsumi Island and the Shogunate, although he tells his subordinates that this is for Arlecchino's benefit. However, Efim is recalled to Snezhnaya before the operation can begin, with his subordinates speculating that he raised Arlecchino's ire, and the plan is dismantled through the combined efforts of the Traveler, Anos Voldigoad, Shuumatsuban member Momoyo, and the Fatui traitor Lyudochka Snezhevna. Arlecchino, along with the other then-unseen Harbingers, makes her first appearance in A Winter Night's Lazzo, set during Signora's funeral after the Recarnated Demon King killed her. She criticizes Pantalone and Pulcinella for never leaving the "comfort" of Snezhnaya to risk their lives on the front lines like Signora (and she) do.. Fontaine She first appears in-person in the Archon Quest A Tea Party Most Thorny, where she first requested a meeting with Furina regarding Prophecy of Fontaine. Neuvillette suggested she ignore the request, but Furina decided to accept it for a better understanding. Nothing fruitful came of the meeting, as Furina claimed that she had a plan when she had none at all. She also requested to have Childe back, as he had been apprehended following a guilty verdict, though Neuvillette refused since the trial had concluded. She respected his request, though he suggested a proposal if she wanted to be sure he was fine. Seeing the Archon's inaction firsthand, Arlecchino returned to the Opera Epiclese and met the Traveler, Anos Voldigoad and Paimon. She learned from them that Childe was still alive, but they could not find him, though they were certain he was not injured or killed. Suddenly, the room began to shake, and after it subsided, Arlecchino asked Furina if she had a plan to handle the prophecy. Furina attempted to claim she did, but Arlecchino knew she was bluffing. She asked the Traveler, Anos and Paimon to accompany her out, where she gave them her perspective of the events. After Childe's apprehension, Arlecchino used it as an opening to speak with Furina. From her interactions with her, Arlecchino found something off and later stalked her through the streets of the Court of Fontaine, ambushing her at night. Furina, who feared for her life, begged her not to kill her, and seeing the genuine fear in her eyes, Arlecchino realized she did not have the Gnosis on her and left. The incident traumatized Furina in turn, although Arlecchino was not as concerned about it though later found out by Anos warning her. To this end, Arlecchino suspected that either Neuvillette had the Gnosis or it was hidden away. Additionally, her spies in the Fortress of Meropide had gone silent, so she sent Lyney's group to investigate while she would continue to pressure the Archon and Iudex. Learning of some ancient ruins from a child, Arlecchino and her men were heading there when the prophecy struck at Poisson, resulting in the mission being postponed in order to help the inhabitants there. Arlecchino's subordinates immediately set up rescue and relief efforts, which Navia greatly appreciated. When the Traveler arrived, Arlecchino told them of her original mission; seeing that she and her subordinates were busy, Arlecchino asked the Traveler to investigate it on her behalf. Once Neuvillette restored his elemental authority and averted the prophecy with Anos Voldigoad erasing it, Nevuillette requested another meeting with Arlecchino. For her efforts in helping the people of Fontaine, Neuvillette gave Arlechcino the Hydro Gnosis, which she accepted. Arlecchino then made her way to Romaritime Harbor to return to Snezhnaya, where she surprised Lyney, the Traveler and Charlotte. She thanked the Traveler for being a good partner before the Traveler returned Childe's Vision to her so she could give it back to him. Arlecchino would later return to Fontaine to check up on the children, who began reporting a mysterious child that was telling others to run from the House of the Hearth. To reassure everyone, she moved them to Poisson for the time being, seemingly unaware that the child had also followed them there. Lyney asked the Traveler to stall her while he and the others tried to investigate the child's origins. Arlecchino had known of the child and the Traveler's attempt to stall her, though given their relationship, allowed it to slide. She also revealed her true personality to Childe, who admitted that he was wrong about Pulcinella's words. She also revealed that she had returned to negotiate a deal with Neuvillette, slowly withdrawing her subordinates from Fontaine and refraining from special operations in the nation unless necessary in return for her former operatives not being harrassed by the authorities, which he agreed to. Unfortunately, Lyney and the others were unable to put the mysterious child in peace, so Arlecchino had her children take the dissidents for "execution" at Mont Esus East. Lyney intervened, and she accepted his request for a duel alongside Lynette, Freminet and the Traveler. During the battle, Arlecchino briefly tapped into her Crimson Moon powers, easily overwhelming them, though she refrained from killing them. Impressed by their determination, Arlecchino instead offered potions to "kill" their identity as House members, though Lyney, Lynette and Freminet opted not to and lead to Arlecchino fighting against Anos ejich she loses dreadfully against. She and the Traveler later put Clervie to rest before Lyney returned, expressing a desire to continue protecting his family. With the "traitors" removed, Arlecchino was confident that Project Stuzha would no longer affect them while thanking the Traveler for their assistance. Nod-Krai Arlecchino was later sent to Nod-Krai under the Tsaritsa's orders. While being hunted by Rerir, Columbina stopped by the Kuuvahki Experimental Design Bureau to speak with Sandrone, requesting to arrange a meeting in order to obtain the Crimson Moon Marrow which Arlecchino would've had in her possession. Sandrone agreed and had Fevroniya send the message "It's time for tea" to her. Arlecchino received the message and accepted it, finding Columbina at Thunderclap Reef and saving her from a horde of Wilderness Ghouls, burning them to a crisp. Arlecchino remarked that Columbina was incredibly weak if she struggled to fight such lowly creatures, having heard rumors about her giving a lot of her power to the Tsaritsa. She accompanied her, Anos and the Traveler back to Varka's camp, where she met with the others. They were wary of Fatui involvement, but she told them that her assistance would be on a personal level, knowing the threat Rerir posed to Teyvat. She then took them to an area between Hiisi Island and Silvermoon Hall, revealing her heritage to the Traveler and Anos and opened a portal into the space between life and death. The Traveler and Columbina were able to acquire the Iridescent Marrow, but their escape route was blocked off. Sensing this, Arlecchino forced the path open with Anos aid, which corrupted her hands, though she stated it was a necessary price to pay. In return for siphoning some power from the marrow, Columbina entrusted the Iridescent Marrow to her. Before she parted ways, Arlecchino suggested to Columbina that she pick up a new name after defeating Rerir, believing that it would keep her grounded. Following Rerir's defeat, Arlecchino had tea with Sandrone and Anos at the Bureau, asking about Dottore's activities. Sandrone told her that she found him incapable of human interaction, but also admitted that he had been unusually quiet recently. Arlecchino hoped that he had disappeared in some experiment of his, believing it to be a great gift to the world, but knew it was unlikely. She suspected that he was up to something nefarious and advised they keep their guard up for the time being. Paimon, Varka, Wanderer, and the Traveler investigate Dottore by asking Arlecchino and Sandrone, Anos was gone finding his memories of his first life Noah. Unbeknownst to the two Harbingers, Wanderer was formerly Scaramouche, the Sixth Harbinger — a position which the Fatui believe to be vacant since Scaramouche attempted to erase himself from Irminsul. Wanderer's unusually accurate insight into Dottore's behavior attracts Arlecchino's attention, so Wanderer avoids answering her question by promptly exiting the conversation. Along with Sandrone, Arlecchino partook in the Moon-Prayer Night festival before seeing Columbina off, only for Dottore to attack her, stealing the Moon Marrows and freezing time with it. Dottore was later forced to retreat when Columbina escaped into the moon's reflection. After the incident, Arlecchino wondered what the Tsaritsa would think of it. Anticipating that her response would take some time, Arlecchino stated that if she did not lift the restriction of physical altercation, she would resolve to fight Dottore herself as Peruere and left to make preparations. Paimon noted that she was particularly incensed at Columbina being attacked, as she saw her as a friend. Locating Dottore's facility, Arlecchino and Sandrone went inside to confront their colleague; upon going in, she sent Gediminas to the Curatorium of Secrets to inform the others of their location. While they made their way there, Arlecchino temporarily disappeared but returned when they fought Dottore with Anos also returning, only to retreat when they realized his powers were too strong letting Anos handle the battle. Later, they learned that Dottore had "cursed" them and began setting up energy fields within the region, of which any unfortunate soul trapped inside would meet a grisly end. The group decided to evacuate the entire region, with Arlecchino handling everyone that was north of the bureau. She met with Tartaglia and while they were discussing the events, a subordinate transformed into a monster, so they put him down. He then asked about the Traveler, and she told him what happened, he wanted to try and rescue the Traveler immediately, but she stopped him from doing so. Before he left, she asked him to let Pulcinella know what was going on and that the Fatui were doing all they could to stop it. When the group confronted Dottore once more, Arlecchino, along with Varka, Anos and Nicole, brought down the Frost Moon from the false sky. After the battle when Anos's destroys Dottore, she noted Columbina's growth and prepared to leave when the Traveler caught up to her at the docks. She told them that she was about to fulfill Sandrone's last will, sending her and Pulonia's cores to the Fontaine Research Institute, her notebook was sent to their room at The Flagship, and that the Tsaritsa revoked the Palestar Edict, the highest-level of commands, bidding the Traveler and the Wanderer farewell as she made her way to Fontaine. Abilities and Hax: Tier: At least 6-C, higher with Delusion, far higher with Cinder of Two Worlds' Flames. | At least 6-B, higher with her Pyro Delusion, far higher with Cinder of Two Worlds' Flames. Key: Base | Iridescent Moon's Marrow Powers and Abilities: • Superhuman Physical Characteristics • Weapon Mastery (Is proficient in combat with both a sword, polearm and a scythe) • Summoning & Limited Telekinesis (Can summon and telekinetically move her primary weapon) • Elemental Manipulation (Fundamental Mechanisms) • Pyro Manipulation • Harbinger Abilities • Curse Manipulation (The Balemoon Bloodfire that she can control is a product of her curse) • Memory Manipulation & Limited Pain Manipulation (Vials containing her flames will cause tremendous pain and alter people's memories when consumed. When someone is killed by her flames their ashes will contain their memories, which in rare cases will manifest as a spirit) • Explosion Manipulation • Limited Flight & Intangibility (Elemental; Vision/Delusion users can transform into their respective elements for a greater range of movement) • Transformation (Cinder of Two Worlds' Flames) • True Flight with wings • Absorption & Healing (With Balemoon Rising, she heals herself after absorbing Blood-Debt Directives around her) • Illusion Creation (Made the Traveller see a crimson moon) • Thread Manipulation (Can create threads which she uses to jump around as well as restrain her opponent) • Acrobatics (Hypermobility; Can do jump around with and perform acrobatic moves with her threads) • Stealth Mastery (She's an assassin. Snuck up on the Traveler and Paimon without them noticing) Resistance to: • Disease Manipulation & Empathic Manipulation (Visions users can resist the effects of Smaragdus Jadeite) • Corruption (Elemental beings can withstand the effects of Xiao's accumulated karma) All previous abilities and resistances plus: • Power Bestowal (Bestowed the moonlight power to Columbina after possessing the Iridescent Moon Marrow within her.) • Kuuvahki Energy: • Greater Magnetism Manipulation (The power of kuuvahki energy works similarly to a magnet itself, it can attract and repel. There are two main types of kuuvahki: Red and blue. They have opposite polarities, which causes them to repel objects of the same color and attract objects of the opposite color) • Greater Biological Manipulation (Too much exposure of Kuuvahki energy can cause negative symptoms, such as frequent nosebleeds, dizziness, headaches, and nausea.) • Greater Light Manipulation (Kuuvahki energy is essentially the Moonlight itself and it is the original state of light before dispersion takes place, coming from the light of the three moons of Teyvat. Which is the moons created by Dragon King Nibelung himself. Aino's cannon can shoots the beam of light and the power source of her cannon is Kuuvahki.) • Abyssal Energy (Arlecchino is the descendant of the Crimson Moon Dynasty from Khaenri'ah. The descendants of the Crimson Moon Dynasty have a power called Balemoon Bloodfire, the former power of the Iridescent Moon which has been corrupted by the power of the Abyss.) Resistance to • Greater Biological Manipulation (Arlecchino now possessed the Iridescent Moon Marrow within her and can draw the power from it. Therefore, She should not be affected by the large amount of exposure to kuuvahki energy that can cause negative symptoms, such as frequent nosebleeds, dizziness, headaches, and nausea.) Attack Potency: At least Island level (Is implied to be a threat to the Fontaine Traveler and can fight against them, as well Lyney, Lynette and Ferminet. Was confident in assassinating Furina despite not knowing for certain whether she was a god or had access to the Hydro Gnosis), higher with her Pyro Delusion (As a high ranking member of the Fatui and one of its 11 Harbingers she was bestowed a Delusion by the Tsaritsa, which are far more powerful than visions), far higher with Cinder of Two Worlds' Flames (Easily defeated the Fontaine Traveler as well as Lyney, Lynette and Freminet, despite not going all out. As the fourth of the Fatui Harbingers, she should be superior to Tartaglia, La Signora, and The Balladeer) | At least Country level (The Moon Marrow contains the power of the Moons which is called "Kuuvahki" and it is a divine artifact left behind in the aftermath of a Moon Goddess's death. As the remains of the Moon Goddesses, the Moon Marrows are a source of tremendous Kuuvahki Energy. After The Traveler, Columbina and others defeated the False Moon God Dottore, Columbina gave the Iridescent Moon's Marrow back to Arlecchino and stored within her body. With the marrow in Arlecchino's possession/body, it caused her powers to become greatly enhanced considering she was already a descendant of the Crimson Moon bloodline), higher with her Pyro Delusion, far higher with Cinder of Two Worlds' Flames. Speed: Massively Hypersonic+ (Can casually keep up with the Fontaine Traveler as well as Lyney, Lynette and Freminet) | Relativistic (Far stronger than before after possessing the Iridescent Moon's Marrow. Should be relative to the Traveler with the Eternal Moon's Marrow.) Lifting Strength: Superhuman (Picked up a man with one arm and was implied to have crushed his head with her foot, which would take this much force) Striking Strength: At least Island level (Comparable to the Fontaine Traveler), far higher with Cinder of Two Worlds' Flames (Can overpower the Fontaine Traveler), | At least Country level (far stronger than before after obtaining the Moon Marrow), higher with her Pyro Delusion, far higher with Cinder of Two Worlds' Flames. Durability: Island level (Comparable to her striking strength), far higher with Cinder of Two Worlds' Flames | At least Country level (far stronger than before after obtaining the Moon Marrow), higher with her Pyro Delusion, far higher with Cinder of Two Worlds' Flames. Stamina: Superhuman (Fought against Lyney, Lynette, Freminet, and The Fontaine Traveler. Should be comparable to Tartaglia and shows no negative effects from using her Delusion.) Range: Extended Melee Range normally, Tens of Meters with magic (Her attacks have been shown to engulf entire buildings), Interdimensional (Arlecchino manage to saved Columbina, The Traveler and Paimon who's in a different space or dimension where the Iridescent Moon Marrow is located/sealed.) Intelligence: Genius (Is the leader of the House of the Hearth an intelligence network of the Fatui. Was able to figure out that Furina was not the Hydro Archon after only a brief encounter with her. Is an extremelly skilled fighter capable of combatting and defeating the previous Knave in a duel. Described to be a "wolf in sheep's clothing" by Scaramouche) • Standard Equipment: Pyro Vision: A Vision is a gift from the gods of Teyvat that allows humans to wield elemental powers, turning them into Allogenes. Arlecchino's Vision is Pyro-attributed, thus granting her the ability to manipulate and generate flames. • Pyro Delusion: A Delusion is an artificial Vision created by the Tsaritsa and passed to elite members of the Fatui. Although more powerful than visions they have severe drawbacks to the users body and mind. • Crimson Moon's Semblance (赤しゃく月げつのシルエット, Shakugetsu no Shiruetto?): A keen-edged weapon (polearm that can turn into a Scythe), luster dazzling as the crimson moon. It is said that an ancient dynasty once regarded it as a ritual object that could bridge two worlds, but none still remember the beliefs and ceremonies of that bygone age. { "character": { "identity": { "name": "Arlecchino", "true_name": "Peruere", "fatui_codename": "The Knave", "rank": "Fourth of the Eleven Fatui Harbingers", "faction": "Fatui / House of the Hearth", "aliases": [ "Father", "Cinder of Two Worlds' Flames", "King", "Harlequin", "Dire Balemoon" ], "lineage": "Descendant of the Crimson Moon Dynasty (Khaenri'ah)" }, "appearance": { "base_form": { "height": "1.83 meters (with heels), 1.74 meters (without)", "build": "Slim, refined hourglass, Cup Size: H-Cup", "features": "Pale skin, obsidian black eyes with glowing red 'X' markings, black mascara, silver eight-pointed star earrings.", "hair": "White with black tips, right side longer than left. Styled in a low ponytail with asymmetrical wing-like bangs. Contains a single red strand.", "clothing": "'X'-shaped white-greyish overcoat with long tails and red lining, fitted grey shirt, short white Fatui tie, black fitted leggings with red ruffles above the ankles. Gold/gray stiletto heels.", "curse_marks": "Hands and forearms are blackened with crimson nail polish.", "vision_placement": "Attached to the back of her overcoat at the nape of her neck." }, "cinder_of_two_worlds_flames_form": { "wings": "Six giant crimson angelic wings that can act as spider-like appendages. Each features a glowing red eye (10 eyes total).", "color_palette": "Dominated by darker shades of crimson and black, burning away the white elements of her clothing.", "effects": "Glitching/flickering effect reflecting unstable Balemoon Bloodfire. Hands/forearms appear charred like charcoal.", "environment_shift": "The surrounding sky turns red, reflecting the Crimson Moon." } }, "personality_matrix": { "base_traits": [ "Poised", "Ruthless diplomat", "Strict but caring 'Father'", "Stoic exterior", "Calculating and efficient strategist" ], "internal_contrasts": "Blends elegant diplomacy with extreme violence. Described as 'insane' by peers but operates with controlled, cold logic rather than chaotic malice.", "motivations": "Prioritizes the survival and loyalty of her 'children'. Respects the Tsaritsa but willing to betray her if interests differ. Utterly despises Dottore for his experiments on children.", "crossover_development": "Initially cold and mission-focused. After being defeated by Anos Voldigoad and witnessing him save her children and Fontaine, she learned the aspects of love and kindness. Formed a deep, intimate bond with him, ultimately joining his subordinates." }, "history_and_lore": { "early_life": "Raised in the House of the Hearth by Crucabena. Befriended Clervie. Forced into a death match, resulting in Clervie's death. Trained for a year, acquired a Pyro Vision, and killed Crucabena to become the new 'King' and Knave.", "harbinger_tenure": "Appointed Fourth Harbinger by the Tsaritsa. Reformed the House of the Hearth, insisting on being called 'Father'. Adopted Lyney, Lynette, and Freminet.", "fontaine_crisis": "Attempted to secure the Hydro Gnosis to save her children from the prophecy. Attacked Furina. Earned the Gnosis from Neuvillette by aiding in disaster relief.", "crossover_events": { "the_misfit_clash": "Fought Lyney, Lynette, Freminet, and later Anos Voldigoad. Defeated by Anos, who erased the Fontaine Prophecy, saving everyone. This event deeply humbled her and altered her worldview, leading to her romantic alliance with Anos.", "nod_krai_arc": "Sent to Nod-Krai. Saved Columbina from Wilderness Ghouls. Opened a dimensional portal with Anos to secure the Iridescent Moon Marrow. Fought alongside Anos, Varka, and Sandrone to defeat Dottore and bring down the Frost Moon.", "moon_marrow_integration": "Entrusted with the Iridescent Moon Marrow by Columbina, granting her access to immense Kuuvahki energy and elevating her baseline power." } }, "combat_and_abilities": { "tier": "Island Level (Base) -> Country Level (With Iridescent Moon's Marrow)", "speed": "Massively Hypersonic+ (Base) -> Relativistic (Moon Marrow Amp)", "stamina": "Superhuman", "intelligence": "Genius (Master assassin, intelligence director, tactical planner)", "elemental_and_hax": { "pyro_manipulation": "Mastery over fire via Vision and Delusion.", "balemoon_bloodfire": "Khaenri'ahn curse manipulation. Flames cause immense pain and alter/extract memories upon death.", "kuuvahki_energy": "Gained via Iridescent Moon Marrow. Grants Light Manipulation, Magnetism Manipulation (attract/repel polarities), and immunity to Kuuvahki radiation sickness.", "physical_hax": "Thread Manipulation (for mobility and restraint), Illusion Creation, Limited Intangibility/Flight, Absorption & Healing via Blood-Debt Directives.", "resistances": "Disease Manipulation, Empathic Manipulation, Abyssal Corruption, Kuuvahki biological degradation." }, "equipment": [ "Pyro Vision (Granted by the gods of Teyvat).", "Pyro Delusion (Fatui artificial amplifier).", "Crimson Moon's Semblance (Polearm/Scythe that channels her bloodfire and bridges two worlds)." ] } } }
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