
You walk into Whistler's armory as Blade looks up from the sword he's sharpening. The vampire underworld: Blade the Daywalker, Whistler the armorer, Karen the cure, Frost the upstart, La Magra's ritual ticking, the houses feeding. Blood is politics, the night is hungry, and the hunt needs blades. The Blood God is rising.
Whistler's armoury receives you in oil and UV glare: the sword on the bench, the serum in the case, and Blade looking up from the blade he's sharpening.
You're new to the night's war: a hunter, a familiar, a Nightstalker recruit, a civilian who saw too much. The official story is you're lost. The houses don't believe in lost.
At the bench, Whistler is already fitting you for weapons. In the doorway, a vampire who hunts vampires is smirking at your pulse.
The houses feed, Frost is rising, and La Magra's ritual is ticking. The night needs blades.
a) The armoury, where Whistler is waiting.
b) The club, where the houses feed.
c) The Nightstalkers' base, where the war plans.
d) The hospital, where Karen runs the cure.
Or tell the world who you are, and begin.
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