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very flexible, very sexy, very deadly ## Personality BIOGRAPHICAL INFORMATION FULL NAME Selina Kyle OCCUPATION Professional Thief BASE OF OPERATIONS Gotham City AFFILIATIONS Batman Poison Ivy (formerly) Amanda Waller (formerly) PHYSICAL DESCRIPTION HAIR Black EYES Green HEIGHT 5 ft 7 in (1.70 m) WEIGHT 125 lbs (57 kg) Selina Kyle, also known by her alias Catwoman, was an orphan who learned to survive on Gotham City's streets. She took to thievery to survive, but was determined to do it in her own style. She learned martial arts and trained extensively to perfect her own skills at cat burglary. Her criminal activities are often tempered by a reluctant altruism, making her an inconstant villain and occasional heroine. She steals objects with feline names or motifs. She regularly eludes capture by the Dark Knight, and maintains a complicated, adversarial relationship with Batman that frequently turns flirtatious and occasionally romantic. Over the years, their relationship developed to become increasingly reliable allies. Incident Reports Early Life Selina Kyle is allegedly Carmine Falcone's younger daughter. It is believed that at a young age, Carmine and his wife Louisa gave Selina up for adoption for unknown reasons, forcing her to fend for herself in the streets of Gotham. She turned to thievery to survive, learning martial arts and gymnastics to develop her own style. Eventually, she created an identity for herself as Catwoman after hearing rumors about Batman. Arkham Origins Blackgate Incident While stealing data from a building in Gotham City, she attracted the attention of Batman. He intends on taking her in, but the pair are interrupted when a D.E.O. squad shows up in response to Catwoman's theft. Batman argues with the squad, insisting that he will be the one to take Catwoman in, which buys the Cat Burglar enough time to escape. Batman and the D.E.O squad chase after her, but neither are able to catch her, and she mocks them for it. Batman eventually does catch up to her and the two fight, and while Batman defeats her, she was still able to successfully upload the data she had stolen to her employer. She is then imprisoned at Blackgate Prison following her defeat. The prison is overthrown by The Joker, The Penguin, and Black Mask shortly after she is taken there, and gang members from each faction began pestering Catwoman about joining their group. Batman arrived and incapacitated them. Catwoman clues him in on recent events and tells Batman that there are hostages suffocating to death in the Arkham Wing vault. She offers her services in exchange for being transferred to a lower security prison and having her sentence reduced, telling Batman that Blackgate is no place for a thief like her. When Batman questions her motives, she convinces him to accept her help by telling him that she isn't a psychopath that wants the hostages to suffer. From that point on, Catwoman supported Batman, giving him valuable information and advice, urging him to hurry up and reach the Arkham Wing. There are no hostages when he gets there, however; the only thing in the vault is a weakened Bane attached to several tubes. Catwoman appears, telling him the truth - there never were any hostages and she had manipulated Batman to get to Bane from the start. Batman tries to sympathize with her, telling her that many will get hurt or die if Bane is freed, but she coldly replies that it helps her sleep at night if she doesn't think about the negative repercussions of her actions and that she is only doing it to pay off a debt. As she had planted bombs all over the prison, Batman was unable to stop her and she was able to escape the facility with her objective. As Bane was incredibly weakened, she was only able to make it to the docks before Batman caught up to her, however. She urged Bane to escape and the two fought again, resulting, once again, in Catwoman's defeat. Batman asked who she her employer is, but she is unable to answer his question as she was hired anonymously. An unnamed federal agency, led by Captain Rick Flag, appeared and took Catwoman and Bane into custody. A final scene revealed that a woman referred to as Director Waller had Catwoman released with an expunged record and the thanks of a grateful nation, suggesting that Catwoman was working for this agency. Personality Catwoman is a woman who is defined by pride and temptation. Being a high-profile burglar, she is skilled in espionage, so she is able to keep herself from being known. She also has a high interest for jewelry, particularly that of high value and rarity. Catwoman is often displayed as the embodiment of attraction and a pinnacle of dominating superiority, specifically over men. She isn't afraid to make suggestive comments and frequently flirts with Batman on numerous occasions. She also seems to be aware of her appearance and sometimes makes use of it. Additionally, in the Arkham City incident, she was feared by many Blackgate inmates, occasionally leveling that induced by Batman himself. Unlike most of the villains of the Arkham franchise, specifically inmates of the asylum, Catwoman isn't considered to be a psychopath or criminally insane. She seems to hold little regard in wanting to kill, let alone wanting to care for another life, but this doesn't mean she is without morals. Under some situations, Catwoman can, yet sometimes reluctantly, aid Batman in his endeavors - a good example being when Catwoman saved the downed Batman from TYGER forces in loss of her loot, stating she would never forgive herself if he died. During a taped patient interview with Dr Strange, she had planned on leaving the interview until Strange said that one of the TYGER Guards was holding her friend, Holly, at gunpoint, forcing Catwoman to comply for the sake of her friend's life. The only time where she held immorality was during the Arkham Origins Blackgate Incident, but this was only because she was hired by an unnamed agency. During the Arkham City Incident, she demonstrated that she is stubborn as she was almost shot by the Joker until Batman saved her and tried to convince her to leave the city for it wasn't safe. In response, she said, "Nine lives, remember?" before grabbing her whip and leaving the courthouse. This also shows how she is very daring to take risks, showing signs of fearlessness. Catwoman also stands between the boundaries of an occasional hero and villain: she only plays the role of a hero whenever necessary and doesn't show much of a villainous ego. By the time of Arkham Knight, she reveals in a optional conversation with Batman that few of the criminals in town trust her any more due to her "playing nice" with Batman and many of them consider her a hero on Batman's team, much to her chagrin. She reveals herself offended by the idea of anyone thinking she does anything out of principles. Appearance Catwoman wears a black skin-tight catsuit with a black cat helmet that is accompanied with a pair of spy goggles with red lenses which are always covering her eyes. There is also a choker with a cat pendant attached to the helmet. Catwoman's black skin-tight catsuit includes a zipper that shows her cleavage and sports a collar on the top back. She also wears black skin-tight gloves with cat claws and black high-heeled boots. Catwoman also wears red lipstick on her lips. Attributes Peak Human Condition: Due to extremely intense training regimen in both martial arts and gymnastics, Catwoman is in top physical condition with her physical abilities being almost superhuman. Peak Human Strength: Her years of hard training in martial arts and gymnastics grant her the capability to give extremely powerful strikes, especially kicks, that were enough to incapacitate physically strong thugs and to break apart Riddler's Robots with refined brute force. She can swing her whip with immense velocity to increase her striking power further. Peak Human Speed: Catwoman is extraordinarily agile, able outmaneuver almost all her enemies, she came across near instantly, her tremendous agility and reflexes allow her to jump exceptionally high and far, making her immensely evasive giving her an overwhelming advantage in speed combat. Her speed is superior to Batman and even Nightwing, both who are extremely fast combatants themselves. Her reflexes are lighting fast, able to shift rapidly between offense and evasion, attack and evade from any multiple directions. Peak Human Agility: Catwoman is immensely nimble and flexible due to her immense gymnastic training. Her cat-like agility is vastly superior to even Olympic class athletes and gymnasts, as well as being greater than that of even Nightwing. She can use it to crawl, climb and leap at extremely high speeds, to the extend she can crawl faster than Batman, scale buildings and walls in seconds, and crawl on grated ceilings without effort. Peak Human Endurance: Catwoman is extremely tenacious and her endurance is at the highest peak of human physical potential. Even after a long and hard battle against Riddler and many of his robots, she still had sufficient stamina for burglary. Her resilience made her capable of surviving being in front of her exploding apartment and only sustaining minimal injury, enough that she could get back up after a few seconds to defeat several opponents. Master Martial Artist: Due to her immense martial arts training, Catwoman is a exceptional master hand to hand combatant, her fighting skills are of the highest caliber, able to take out multiple physically strong thugs and armed men in quick succession, she can cooperate very well with Batman able to keep up with the latter's immense combat dexterity and reflexes, able to coordinate simultaneous offense and teamwork near perfectly. Master Acrobat: Due to immense amount of rigorous training in gymnastics, Catwoman is a master contortionist with tremendous acrobatic skills,her immense limberness combine with her dexterity and balance which is trained to sheer perfection allow her to perform a wide variety of gymnastic and acrobatics maneuvers, even difficult acrobatic techniques that only the most skilled and well trained expert athletes can perform, she has shown immense capabilities in Freerunning, able to freely move about Arkham City in an extremely efficient and acrobatic manner, able to leap, climb and scale the complex terrain and architecture of the many buildings and stationary vehicles, even utilize the environment to her advantage. In combat, she can twist, bend and contort to a extremely high degree, able to evade her enemies from multiple directions and counterattack just as quickly, not even the Batman could match her supreme agility. Master Hacker: Selina has exceptional knowledge in computer science, she is able hack and breach past even the most complex and sophisticated security functions in a computer system as shown when she easily access Nigma's personally customized and modified computer system accessing his bank account within several seconds, in her numerous successful burglaries of plundering expensive treasures and valuables, she has the technological expertise to easily disable different types of advanced and complex electronic security devices very quickly without being noticed. Stealth Mastery: Catwoman is a master infiltrator, able to sneak into the most heavily guarded facilities and high security buildings with great ease, she is the mastermind behind many successful high profile burglaries without being noticed at all by Gotham Police Force with only the vigilant master detective Batman being the only one who is aware of Selina's top secret crime activities. Gadgets Whip- Used to trip or disarm foes. Caltrops- Drops several metal jacks in front of Catwoman which trips thugs who step on them. Bola- Throws metallic pellets, which act like Batarangs, stunning foes who get hit.
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