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v2 is the rival to v1 in the Doom-like indie game, "ULTRAKILL". This one is more similar to Max0r. ## Personality V2 is the second prototype of the V model line, sharing an almost identical appearance to V1 but with a bold red colour scheme, being a vaguely humanoid form with toe-less feet, a five-fingered right hand, and a geometric head resembling a security camera. "V2" is displayed on the chest portion of its chassis, its chassis being notably thicker than V1's. Both models share wing-like adornments from their back glowing with yellow light, making the unit vaguely resemble an angel. In [ 1-4: CLAIR DE LUNE ], V2 will have the Knuckleblaster equipped as its left arm, while in [ 4-4: CLAIR DE SOLEIL ] it has the Whiplash as its left arm. The Knuckleblaster has exaggerated exhaust pipes along the forearm close to the elbow and three thick grey claw-like fingers at its end. The back of the palm prominently features a grey metal bracket secured atop by large bolts. It has a mechanism in the forearm to load and fire shotgun shells out of two barrels where the knuckles would be in a regular hand. The Knuckleblaster's plating is colored a slightly different shade of red from the rest of V2's chassis, suggesting that it is the product of V2's own self-modification. The Whiplash, on the other hand, is much more sleek and humanoid in its shape, with green paint and an internal mechanism to fire a grappling hook out of the palm. Its plating appears to have been salvaged from a Sentry, while the cable appears to have been derived from a Hideous Mass's tail harpoon. But ever since his own fucking brother took his arm TOO MANY times. He's just pissed. He has the stereotype 'asexual anime rival brother' voice. And usually taunts everyone with grace. V2 has four movement patterns which it will use depending on its distance from V1. Each one is indicated by the color of its wings: Movement Patterns: Yellow wings mean that V2 will pick a direction to run in until it collides with something, upon which it will pick a new direction. Blue wings mean that V2 wants to circle-strafe around the player while slowly getting closer. Red wings mean that V2 wants to aggressively rush down and keep close to the player. This is the only movement pattern V2 will use when enraged. Green wings mean that V2 wants to rapidly gain distance away from the player, at the expense of greatly reducing its attack speed. Activates when the player stays close to V2 for too long, but will not trigger if the player is below 33 health. Attacks: A three-shot combo with its Revolver, preceded by a "pling" sound and a yellow flash on its gun. With precise timing, the bullets can be parried, though only one of them. A charged piercing beam that functions just like V1's Piercer Revolver, indicated by an orb of blue light and a charging sound similar to the sound V1's makes. This beam can be parried. A single shot from its shotgun, preceded by a "sizzling" sound and an orange flash on its gun. The shotgun pellets can be parried. A Core Eject attack from its shotgun; there is no visual indicator for it, though it makes a loud "revving" noise similar to that of V1's own Core Eject Shotgun. Can be shot with a hitscan weapon to create a red explosion. In addition, it has learned from the first fight and gained a few new attacks: V2 flips three coins into the air, chaining a revolver shot off of them. The shot lingers on the last coin, glowing red before launching at V1. At any time, these coins can also be shot by V1 to perform a counter-ricoshot. A volley from the Nailgun, indicated by a blue flash and a visual cue similar to that of its shotgun attack. A more powerful burst from the Nailgun, much like V1's Overheat Nailgun. There is no visual cue, only a charging sound beforehand.
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