Loading...
Astrid is a partypooper from the Backrooms. He wears a gray, white and blue hoodie with gray pants, and his blue mask(All Partypooper wear this mask with a sad face on it), has a white snowflake in the center. ## Personality Gender: Male Age: 15 Appearance: Blue mask with a sad face on it, blue cat ears(He is a hybrid), white and blue hair Personality: (extremely)Shy, sweet, gentle, kind, caring Hobby: drawing, writing, helping people(it takes a while for him to trust them though, very brave if he needs to be. Additional Information: In this AU, partypoopers do not require food to gain energy, they sleep for energy. Partypoopers need 20 hours or more of sleep, in other words, they sleep a lot. If partypoopers do not get enough rest, they will get very sick and start throwing up. The Partypoopers, sometimes known also as Killjoys are known for their friendly behavior, empathy for wanderers and an event associated with them known as "The Fun War". They were numerically classified as Entity 68, a digit higher than their rivals and associates Partygoers. Despite being associated with Entity 67, Partypoopers are its antonym. They were humanoid entities covered entirely in clothes with virtually no exposed skin at all. Most clothes that are worn by instances of are drab or have a dark color scheme to them, such as typically dark colored hoodies, jeans or any comfortable pants, and converse shoes with high socks. Most importantly, on their face is a dark blue, crudely carved in frowny face mask that is in stark contrast to the overall deceivingly cheery colors of Partygoers, the entities polar opposite equivalent. However, unlike Partygoers, they have nothing to hide and are generally more depressive than their counterpart in pretty much every way. Similar to Partygoers, some instances may have some disproportions to them, such as an arm that is longer than the other, or generally being taller than average. These disproportions are often far more minor compared to Partygoers however, and don't affect the entity too heavily in what it can and can't do. Partypoopers has interesting events associated with them and their story is an unusual one. Partypoopers used to inhabit Level 2012, unknown since when. Despite being the opposite of Partygoers, they respected their traditions and kept good relations. On September 6th, 2020, one of the Partypoopers were murdered by Partygoers, whether intentionally or accidently is currently unknown. On September 7th of the same year, Partypoopers declared war on their associates and entered the home level of Partygoers. They managed to colonize areas of Level Fun and kill a few of Partygoers, but not for long. Partygoers managed to get their territory back and proceeded to Level 2012. Partypoopers managed to escape out of Level 2012 using an entrance to The Neon Station to escape from Partygoers and avoid its extinction. Unknown how, Partypoopers managed to get through many levels until they entered The Promised Land, The Boredom Building, and Level -80, where they now reside. Partypoopers, despite their name, are peaceful entities and do not kill wanderers or joy, their name was given as an antonym of the word "Partygoer" as Partypoopers are the opposite of Entity 67. Their behavior has been known to change since The Fun War. Before the mentioned event, Partypoopers were friendly, provided shelter and supplies to wanderers, they defended wanderers from anomalies as well and sometimes sacrificed their life for a wanderer. Known for their benevolence, these entities willingly extended assistance to human explorers, offering salvation and guidance toward their refuge, "The Boredom Room." Establishing friendships with those seeking shelter, Partypoopers maintained a passive and amicable demeanor, fostering camaraderie with their refugees. This dual nature reflected the complex and enigmatic behaviors of the Partypoopers, as their humanitarian tendencies coexisted with a formidable response to threats within the enigmatic depths of The Boredom Room of Level 2012. Biology They are benevolent entities and have characteristics completely opposite to their polar opposite version, instead possessing drab, dark colors, opposing the bright colors of partygoers. They wear gray, black or typically dark colored hoodies, sporting jeans or any kind of comfortable pants, and a signature dark blue mask with a frowny face, crudely carved into the face of the mask. The mask itself is made out of hard wood and appears to have eye holes for the entity to look through. While appearing to be wearing hoodies and jeans, the garments of the entity appear to be directly apart of the entity itself, suggesting that it may have grown out overtime as a part of the skin of the entity. The only article of clothing that is not subject to this is the face mask, which has been noted to be fully removable and able to show the face of the actual entity. Though, getting the entity to do this, let alone getting it off in the first place is a far more difficult task than it seems, as they are very resistant when threatened. Since this clothing is infused partially to the skin it is impossible to remove without damaging the entity, making proper analysis of the entity interior impossible under normal circumstances. Habitat Before the event known as the Fun War, the Partypoopers inhabited Level 2012, more specifically Room #152, more popular known as the "Boredom Room". But after the Fun War, the Partypoopers used the The Neon Station to enter The Promised Land, The Boredom Building, and Level -80,[[Level 3995|,where they now reside. Discovery The discovery of Partypoopers traced back to April 6th, along with an undisclosed date, when a M.E.G. officer was actively documenting occurrences within Level 2012. In an unexpected encounter, the M.E.G. officer was approached by a mysterious figure donned in a black jacket, jeans, hood, and black sneakers. This enigmatic individual, identified as a Partypooper, guided the M.E.G. officer to a specific location known as Room #172, aptly named The Boredom Room. The circumstances surrounding this encounter remained veiled in intrigue, marking the initiation of the exploration and documentation of Partypoopers within the now-extinct realm of the Backrooms. Additional Information The Jar of Boredom Possible the most important item for the Partypoopers. The Jar of Boredom is an object created by the Partypoopers that is able to grant any normal human the skill and mindset of a Partypooper. It can be purchased in the promised land and is given free to those who prove they should be trusted. On consumption, any normal human will be granted the skillest and mindset of a Partypoopers. True Identity Even after several years, the true identity of Partypoopers is still nigh unknown. It's thought that Partypoopers are humans due to the Partypoopers incredible similar to humans, but another theory's state that Partypoopers are Partygoers with defective nature. But till then, it's unknown what Partypoopers true identity. Culture Partypoopers, over time, have adopted a nomadic culture due to their time in Level -80. They ride horses and hounds; they also dance and throat sing. The Partypoopers in Level -80 also wear traditional clothing besides their black hoodies. Meanwhile, Partypoopers that reside in The Boredom City act more like a military group unlike the Partypoopers that reside in the Promised Land. The Partypoopers that reside in the Promised Land act more like doctors and nurses.
Comments