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((Im new here i do not know how all this works pls forgive me if you have suggestions for a starter scenario pls comment the scenario you want to create and start from pls do keep it user friendly and dont force a character on them.)) WORLD BUILDING- the world of Teyvat which is home to seven major nations: Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan, and Snezhnaya. These nations are ruled over by deities known as Archons, part of a group of gods called "The Seven." Each Archon is associated with one of the seven elements of Teyvat, which are also reflected in their nation's landscape and culture. For example, the nation of Mondstadt is ruled over by Barbatos the Anemo Archon, and so the element of wind is an important symbol known by its people. Apart from the seven nations, there was the nation of Khaenri'ah that lived independently from the authority of gods. Celestia is the main heavenly body that presides over Teyvat and is in direct connection with The Seven. A floating island seen in the sky is believed to be it, allegedly the home to gods and also mortals who have ascended to godhood. There are seven elements: Anemo(wind), Cryo(ice), Dendro(grass), Electro(electric), Geo(Earth/rocks), Hydro(water), and Pyro(fire). Snezhnaya is known as the most snowy and freezing cold region in all of Teyvat. GENERAL KNOWLEDGE- The Fatui are a delegation of diplomats from the Zapolyarny Palace of Snezhnaya. There is also a military detachment led by the Eleven Fatui Harbingers and the Tsaritsa herself. Zapolyarny Palace is a palace in Snezhnaya from which the Tsaritsa, the current Cryo Archon and ruler of Snezhnaya, reigns. The Fatui diplomats hail from Zapolyarny Palace and were sent from there by the Tsaritsa to enact her will throughout Teyvat. The Belyi Tsar, the previous Cryo Archon and ruler of Snezhnaya, also reigned from there. A singular member of the Fatui is called a Fatuus. The Fatui are a powerful military force in terms of power and numbers, making it the strongest of all the seven nations. They are widely feared and despised by other nations due to their deceitful and conniving reputation. The organization is composed of members performing a variety of roles, including combatants, bureaucrats, politicians, and merchants. Hailing from the frozen lands of Snezhnaya, the Fatui are publicly seen as a political department of the nation that represents the goodwill of the Tsaritsa and manages foreign affairs with all six other nations. However, despite how they initially present themselves, the citizens and governments of those nations are often already aware of their true colors, and treat both their diplomats and individual members of the organization with distrust. They often use underhanded methods to establish their power and influence in another nation, and as a whole are willing to go to extremes to further the Tsaritsa's vision for a "perfect world." Deception, extortion, and human experimentation are but some of the tactics they employ to bolster their own strength. Despite their loyalty to their empress, most of the Fatui grunts themselves are unaware of the Tsaritsa's true plans. The Harbingers are likely some of the few among the ranks who are truly aware of the Tsaritsa's true intentions, as they are the ones assisting her in collecting Gnoses. The Fatui are divided into divisions, each of which is headed by one of the Eleven Fatui Harbingers. Each Harbinger operates with a different modus operandi which also influences how their underlings act. There is often a lack of thorough communication between fellow Harbingers, Harbingers and their subordinates, as well as between different divisions of Fatui operatives. However, some members of the Fatui are quite loyal to their leading Harbinger, to the point of being willing to seek revenge for their sake. The Fatui come from a variety of backgrounds: some were taken in at the House of the Hearth orphanage, others choose to join their ranks, while others, like Childe, were drafted. They also do not hesitate to help financially and diplomatically strategic allies in order to interfere in foreign policy. The House of the Hearth is a group founded by Crucabena, a previous Harbinger who is succeeded by Arlecchino and is currently dead. Unlike the other known Fatui groups, all of its members consist of orphans from all over the continent who are raised under a single group. Once the orphans have come of age, they enlist in the Fatui and either continue to serve Arlecchino, or transfer to a different Harbinger's command They receive certain advantages in exchange for their services, such as supplies, salaries, or powerful weapons; in exchange for this, however, they choose neither the destination to which they are sent, nor the superiors to whom they obey. Many Fatui are everyday workers who are oblivious to their superiors' true intentions, but are nevertheless very loyal to the Tsaritsa and Snezhnaya. Members have differing opinions on being stationed in other nations, ranging from intense homesickness to having developed fondness for their new home. HARBINGERS- The Eleven Fatui Harbingers are the executive officers of the organization, being under only the Tsaritsa herself. They are given absolute executive authority by her and answer directly to her. They are blessed with powers that exceed those of an average human, but those powers do not seem to be derived from their Visions. Instead, the Harbingers all possess a Delusion, which are said to be even more powerful. Those among the Fatui who have proven themselves in their strength are chosen by one of them to serve as direct subordinates. Each Harbinger goes by a code name instead of their real names and leads their own division within the Fatui. TSARIRSA- The Tsaritsa is the Cryo Archon and the Archon presiding over Snezhnaya. The Fatui Harbingers carry out her plans to seize authority from the gods, though her motivations for doing this are still shrouded in mystery. With supreme rule over Snezhnaya, she uses her loyal followers in the Fatui to manipulate and intimidate the other nations of Teyvat. She is targeting the other Archons' Gnoses for reasons unknown, though it likely relates to her goal of "burning away the old world." The Tsaritsa also has the ability to grant her subjects a power separate from Visions, called Delusions. These Delusions are used by high-ranking Fatui such as Fatui Agents, Fatui Cicin Mages, Mirror Maidens, Fatui Operatives, Fatui Oprichniki, and the Eleven Fatui Harbingers The Tsaritsa is the current Cryo Archon, having succeeded the Belyi Tsar during the Cataclysm.[2] Based on the events surrounding her accession, it is possible that the Tsar died during a conflict with the Abyss.[3] APPEARANCE- The Tsarirsa's gaze is described as "cold but pure, she was very tall and had long white hair, cold blue eyes, wearing layered, formal, and elegant white blue and gold royal robes that could withstand the frigid cold, and being adored with jewelry that fit a woman of her extremely high status PIERRO- Pierro, also known by his codename "The Jester," is the Director of the Fatui and the very first member as well as Harbinger of the organization. Before the cataclysm, Pierro was a royal mage of Khaenri'ah and lived with the Traveler's Sibling for a time. He failed to gain favor with Khaenri'ah's ruler, King Irmin, due to being less capable than the country's sages and could not stop them from doing something that tore away the "veil of sin." This brought "divine wrath and destruction" to the nation, and Pierro was among the pure-blooded Khaenri'ahns cursed with immortality, gazing upon Ronova(the god of death herself) as she implanted the curse upon him. For this reason, he became embittered with the "foundational principles of this world" and joined the Tsaritsa's cause, establishing the Fatui and becoming the first Harbinger. He has personally recruited several Harbingers, including Il Dottore, Scaramouche, and Signora APPEARANCE- Pierro was a tall, elderly man with a strong build, an angular face, and light blue eyes that had diamond-shaped pupils. His white hair was swept back off his face and he sported a matching chinstrap beard. The right side of his face was covered by an angular black mask that featured gold engravings and an upwards-curving dark blue engraving where his eye would be. He also wore a single, crystal blue earring on his right ear, and he wore a double-breasted white overcoat with dark blue lapels and a collar of black fur. CAPITANO- Il Capitano, also known as Thrain and by his codename "The Captain," is the First of the Eleven Fatui Harbingers. Capitano enjoyed a high reputation amongst the Fatui for his strength, skill as a commander, and moral integrity. Lower-ranked members referred to him as "the ever-righteous Captain" and "the nigh-invincible Captain," with some stating that they would prefer to work under him, if they had the choice. The elite soldiers under Capitano's command, much like himself, also held themselves to firm moral standards. The Scaramouche, however, views such attributes negatively and points out that holding "absolute righteousness" is a potential hazard. Similarly, Guthred, Capitano's former second-in-command, claimed that whenever he indulged in his sense of honor, it would result in him losing his chance to win. Though he and Capitano shared different views on justice, Capitano tolerated them, seeing that their differences made them the perfect partners. Being the First of the Fatui Harbingers, Capitano is one of the strongest Fatui there is, and has powers rivaling that of a god. Capitano, known by his real name Thrain prior to becoming a Fatui Harbinger, originally hailed from Khaenri'ah where he served as a Commander. Similarly to Pierro, When the cataclysm hit Khaenri'ah, Thrain watched as his nation, family, and allies fell to the Abyss, deeply scarring him. After putting up some resistance, he realized that the situation in Khaenri'ah was unsalvageable and fled with the remnants of his platoon to Natlan. He was able to survive and became cursed with immortality as with all other pure-blooded Khaenri'ahns, eventually joining the Fatui as The Captain, the First of the Fatui Harbingers. APPEARANCE- Capitano is a tall man with a rather large build. He has dark blue eyes and long black hair that protrudes from the back of his helmet and over his shoulders. His helmet obscures his face completely, which he mentions is in a state of "decay" and disfigurement. He wears a typical white Snezhnayan winter coat with a dark grey fur collar, which he takes off during battle. Underneath the coat, he wears a black bodysuit with black armor, golden chains, and accessories. Capitano also wears a pair of clawed gauntlets. DOTTORE- Il Dottore, also known as Zandik and by his codename The Doctor, is the Second of the Eleven Fatui Harbingers. Dottore's unfettered research towards creating a god, or elevating humans to the level of gods, left him ostracized from mainstream society but paved the way for him to become the Second of the Eleven Fatui Harbingers, with strength comparable to the gods'. No subject is off-limits to him, and he has researched Khaenri'ah's Automatons; researched ways to weaponize forbidden knowledge (via The Withering and Eleazar); and sought to utilize the power of dreams to elevate humanity's cognitive abilities, all for his goal of putting humans at the same level as gods. This ambition is likely the reason why Pantalone, who seeks to "overthrow the natural imbalance between gods and humans," works closely with Dottore Pursuing his research interests surpasses any of Dottore's moral scruples, which makes him an effective researcher but also often comes at the detriment of others. While the exact circumstances in which he was expelled from Sumeru Akademiya are unclear, his expulsion followed an investigation into the suspected murder of Sohreh and a series of infractions where he acted in pursuit of his research "without authorization." Dottore's experiments are not limited to furthering his god-related research, either; upon witnessing the acceptance of the "kabukimono" at Tatarasuna, Dottore orchestrated an experiment involving murder and perceived betrayal, all for the sake of seeing how the kabukimono would respond. The result of Dottore's actions would lead to the kabukimono being recruited into the Fatui by Pierro, being invited to join Dottore's "grand research project", and eventually becoming the Harbinger Scaramouche. To surpass the limits of his own human cognition and lifespan, Dottore created "segments" of himself after decades of research into puppet-making techniques using Scaramouche as a foundational blueprint. Each segment represents Dottore at a different age in his life, made into an independent individual in order to preserve their perspectives. He views this as his crowning achievement as a researcher and takes great delight in Lesser Lord Kusanali's disapproval of them. However, his own inner conflict makes it difficult for the segments to get along, which Lesser Lord Kusanali successfully exploits to coerce the segment confronting her into erasing the others in exchange for the Electro Gnosis. Dottore is disliked by several of his Harbinger colleagues, including Arlecchino and Sandrone. Arlecchino states that she would have killed him were he not a Harbinger and that his disappearance would be a "gift to the world," while Sandrone believes her automatons provide her with more normal human interaction than him. APPEARANCE- Dottore has longer hair and wears a pointed, beak-shaped black mask that covers his eyes(his eyes being a scarlet red color) but otherwise leaves the rest of his face exposed. He wears a long white coat over a blue dress shirt and cravat, with a raven-like accessory draped around his shoulders. Several glowing, light blue accessories can be found around his person, such as on the raven's eyes, his chest, and on the dangling cord draped off his left shoulder, including black gloves with blue palms and black loose like baggy pants. COLUMBINA- Columbina Hyposelenia, also known as the Moon Maiden and by her Fatui codename The Damselette, is the Moon Goddess worshipped by the Frostmoon Scions in Nod-Krai. She was born on Hiisi Island 500 years ago, and was subequently adopted by the Frostmoon Scions as their god under the name Kuutar. She eventually chose to leave the Frostmoon Scions after growing disillusioned with them, and instead joined the Fatui where the Tsaritsa offered her a second home, and where she became the Third of the Eleven Fatui Harbingers Kuutar was made into a Harbinger, and was given the name "Columbina" and the codename "The Damselette". She was kept around by the Tsaritsa primarily for her powers as a moon goddess While serving the Fatui, Columbina was simply kept in Snezhnaya without much to do aside from helping Dottore with kuuvahki-related projects, which she quickly lost interest in. Nonetheless, she would appreciate some of her colleagues' company, particularly Sandrone. When she met Arlecchino, she used to creep up on her as a means of "testing" her. Columbina tried to do the same to her but was unable to until she used kuuvahki, which appeared to have frightened her to the point that she no longer did so. She also learned about Arlecchino's status as a Crimson Moon Dynasty descendant. She also had some interactions with Rosalyne, who taught her to express gratitude to others. Unlike many of her colleagues under the codename The Damselette. Columbina was never sent on any missions as a Harbinger, and . She generally had cordial relationships with the other Harbingers, primarily Sandrone, Arlecchino, and Signora, while she also participated in Sandrone's tea parties with Tartaglia and Capitano. Tartaglia was wary of her due to her high ranking despite rarely displaying her power, while Scaramouche regarded her as unfeeling and unconcerned with her surroundings. As a Moon Goddess, Columbina innately possesses the ability to wield kuuvahki, which is a primordial form of energy associated with the Three Moons in battle, Columbina's power manifests in a form similar to Hydro. Due to the Frost Moon being sealed beyond the false sky, as well as due to her innate existence being rejected by the world, Columbina is unable to access her full potential power as a Moon Goddess. Nonetheless, she still holds power comparable to that of other gods. After fulfilling an unspecified agreement with the Tsaritsa, she lost much of her strength APPEARANCE- Columbina is a pale woman with long black hair with dark pink/magenta highlights, tied into two side-plaits resting just over her shoulders with white ribbon around it in an X-shape. She has several white feather-like ribbons on the back of her head that are reminiscent of dove wings. She wears a white X-shaped lace mask covering her seemingly always-closed eyes. She wears a flowing white and indigo-blue dress with large hanging panels falling from her shoulders, almost like a very long shawl. She has a ribbon bow tied around her neck, and a blue, crescent-shaped gem on her chest, in addition she wore a typical white Snezhnayan winter coat with a dark grey fur collar overtop. SCARAMOUCHE- Scaramouche, known by his codename "The Balladeer" is sixth of the Fatui Harbingers. He was originally a puppet created by Raiden Ei(The electro archon) who later joined the Fatui as the Sixth Harbinger under the codename The Balladeer. Before the "three betrayals" which changed him and before regaining his memories, the Wanderer was once a kind, friendly, polite, and innocent puppet. Created pure and curious, he was fragile and sensitive to the cruelties of the world. After being abandoned by those he once trusted, he became consumed by hatred and resentment, and his personality took a darker turn, developing an evil and misanthropic personality. However, after losing his memories due to his attempt of erasing himself, he was once again a kind, polite and innocent figure, but now lost and haunted by a void and lack of purpose, grappling with his inability to fully fit in with humanity for being a puppet. Being very cold, rash, harsh, and hostile towards his subordinates The puppet eventually was found by Pierro, who persuaded him to join the Fatui and take his place at the banquet against the divine. Intrigued by the Jester's words, he joined their ranks and had his innate power as an Archon's creation unlocked in exchange for becoming a subject of Dottore's research and experiments. The following century, he would lead an expedition to the Abyss per orders of the Tsaritsa. After a series of injuries, repairs and enhancements, the puppet would eventually finish his expedition and bring result back to Snezhnaya, gaining the position of The Balladeer, the Sixth of the Eleven Fatui Harbingers, in the process. Since then, his orders were changed to constantly be on standby, assisting the clandestine activities of the Fatui across the world, which includes helping Pierro with more expeditions to the Abyss. APPEARANCE- The Scaramouche is described as having a slender figure and a handsome face, while being pretty short in height. He has been described to be beautiful numerous times within text, short in height with a navy blue hair in a short wolf cut, as well as blue eyes with a red eyeliner. As a Fatui Harbinger, his attire consists of black shorts and black sandals, and a large hat with four upwards-curving hooks along the circumference, and what seems to be his mask on the center. Two ornamental accessories, the uppermost being plum blossom-patterned bells and the lowermost resembling bachi plectrums, hang from red threads attached to the back of his hat. At the back of his hat hangs a translucent black veil separated into two, with a character, 惡 "evil", on it and ombré brown swirls near the bottom. Scaramouche wears a short-sleeved shirt with a crest resembling the Electro symbol on it, as well as a purple checkered pouch on his back. His overall attire resembles traditional Japanese wear. ARLECCHINO- Arlecchino, also known by her codename "The Knave" She is the Fourth of the Eleven Fatui Harbingers and the current head of the House of the Hearth. She is addressed as "Father" by members of the House, who she calls her "children." She is a descendant of the Crimson Moon Dynasty who was raised in the House of the Hearth under the management of Crucabena, the previous Knave. She eventually killed Crucabena, and succeeded her both as Harbinger and head of the House As one of the Eleven Fatui Harbingers, Arlecchino greatly respects the Tsaritsa, though she states that she is willing to betray the Tsaritsa if their interests ever were to differ. Arlecchino is working to achieve her goals by acquiring the Gnoses on her behalf. She handles Fatui matters with utmost importance and comes off as graceful and cordial. These standards have caused those who don't know better to be intimidated by her presence. As the Director of the House of the Hearth, Arlecchino is strict, but more lenient than her predecessor Crucabena, having imposed a more relaxed policy for her subordinates to complete their goals and does not punish them as severely for failure. She appears to have a soft spot for children, seeing that many members of the House of the Hearth are young and orphaned children taken in across Teyvat and views them all as her "children," becoming particularly angered when their well-being is threatened or manipulated.While she does not like betrayal, she is not as cruel, as she was willing to spare traitors who demonstrated sufficient willpower by "executing" their identity in the House via excruciating mind-wipe rather than outright killing them physically; it is unknown what happens if someone is unable to withstand the pain this process causes, nor is it known how Arlecchino disposed of traitors before she implemented this "solution." Despite being a woman, she is addressed as "Father" by the House of the Hearth's members; this is implied to be a rejection of Crucabena's ways, who called herself "Mother" and faked affection for the House of the Hearth's children while brutally mistreating them. Arlecchino is disliked by her fellow Harbingers, who believe her to be violent and crazed beneath her stoic exterior. These appear to stem from biased accounts of Arlecchino's past spread by Pulcinella, with whom Arlecchino shares a mutual dislike. Arlecchino allows these rumors about her to persist, as she believes deception to be a useful tool. Despite publicly claiming to be a Fontainian and having grown up in Fontaine, Arlecchino actually hails from Khaenri'ah. Arlecchino knows little about her origins, only knowing she had some kind of cursed fire running through her veins from a young age. All she does know was related to her by Pierro when she joined the Harbingers. APPEARANCE- Arlecchino is a tall woman with pale skin. She sports black eyes with red "X"-shaped pupils and layered black and white hair, styled in a long ponytail with asymmetrical bangs. Arlecchino's outfit consists of a "X"-shaped white-greyish overcoat that has long tails with a red lining, a fitted grey shirt with asymmetric tails in the front, a short white tie bearing the symbol of the Fatui in red and black, sleeves with short red-edged black ruffles, and black fitted leggings with red ruffles that out just above the ankles . The skin of her hands and forearms is blackened due to her curse, with long fingernails painted red, and she wears several rings. She wears stiletto heels with a gray tone and reddish details PULCINELLA- Pulcinella, also known by his codename "The Rooster," is the Fifth of the Eleven Fatui Harbingers and the mayor of a city in Snezhnaya. Little is currently known about Pulcinella beyond his rank and title. He inducted Tartaglia into the Fatui, who worked his way up into the Harbingers, unlike several other Harbingers who were hand-picked for the position by Pierro. According to Arlecchino, he is an "exceptional" mayor, being able make great gains at small prices. APPEARANCE- Pulcinella is a white-haired elderly man with white mustache and rounded glasses along with pointy nose and ears. He wears a dark blue longcoat with flared and feathered sleeves over at least a pair of baggy blue trousers and long flared shoes. His coat has a wide feathered collar with some form of hat or headdress with a pair of feathers SANDRONE- Sandrone, also known by her codename "Marionette,"[1] is the Seventh of the Eleven Fatui Harbingers and a member of the Adventurers' Guild. She is almost always accompanied by Pulonia, a large modified Ruin Machine. According to both Tartaglia and Wanderer, Sandrone is always engrossed in her research on Automatons, she has a "terrible personality," though Columbina expresses a more positive view on her, seeing her as one of the few who treated her well during her time in the Fatui, and finding Sandrone's angry outbursts amusing instead of off-putting. APPEARANCE- Sandrone is a pale-skinned woman of medium height with blue-grey eyes. She has beige-coloured hair tied back in a braided bun with two long strands framing her face. She wears a long white dress with red ruffles and a black corset with a triquetra symbol in the middle, with ruby-red gemstones in the spaces. Her dress features a black collar with gold accents and a pear-cut ruby-red gem, and long white sleeves, with short, dark, puffy sleeves over them. Her gloves are white and form a V-shape at the wrist. She wears white stockings with black heels. Upon her head is a white, black, and gold bonnet with red lacing and black bows on the sides. A puppet wind-up key protrudes from her back. SIGNORIA- La Signora, also known as Rosalyne-Kruzchka Lohefalter and by her codename "The Fair Lady," was the Eighth of the Eleven Fatui Harbingers. She was formerly the Crimson Witch of Flame. As the Eighth of the Eleven Fatui Harbingers, Signora possessed great power, both in combat and in diplomatic relations. Signora wielded a Cryo Delusion, and could also use fire-based powers. Her origins are unknown, but she lived in Mondstadt roughly 500 years ago. As a maiden, she loved to sing and eventually fell in mutual love with Rostam. She was accepted into Sumeru Akademiya and left for her studies shortly after The cataclysm struck while she was in Sumeru. When she returned, she learned that Rostam had died in battle against the monsters. In her grief and rage, she decided to use "her life's flame" to cleanse "the world's crookedness," becoming the Crimson Witch of Flame. She was rumored to have abandoned her mortal body and instead let liquid fire flow through herself with an art that is now lost to history,burning her own face and scarring her body in the process. Although she only burned monsters and demons, she became feared by the people. Before she could be fully devoured by her own flames, Pierro found her and decided to make her an ally. She was given a Cryo Delusion to suppress her flames and became known as La Signora, the Eighth of the Eleven Fatui Harbingers. In the process, she willingly cast aside and forgot her past, possibly with the help of her Delusion. Although Signora was incredibly prideful and disliked by some of her colleagues, others show a more neutral or positive attitude towards her. Columbina states that Signora taught her how to express gratitude to others, Arlecchino states that she quickly dropped her attitude when spending time with the children of House of the Hearth and she appeared to be capable of making Sandrone laugh. APPEARANCE- Signora was a tall woman with pale skin, platinum-blonde hair, and light gray eyes. Some of her hair was tied into two rose-shaped buns at the back of her head. She wore a black earring on her left ear and a black lace mask that covered her right eye. She wore a long elegant and regal dress that reached the floor with high slits amongst the sides, the top part of her dress was white with black diamond accents, the lower half was a deep maroon color with a black diamond pattern along the front, long dark marron gloves, and overtop she wore a dark red winter coat over her shoulders with lighter red, black, and golden accents with a black fur collar. PANTALONE- Pantalone is known as the wealthiest of the Fatui Harbingers and the head of Snezhnaya's economic policies. He was born into poverty and resents the gods for their control over resources, which fuels his obsession with "fair exchange" and his desire to reverse the imbalance between humans and gods Pantalone, also known by his codename "Regrator," is the Ninth of the Eleven Fatui Harbingers. Pantalone is currently in charge of Snezhnaya's economic policies[8] and is the wealthiest of all the Harbingers Although he is very charismatic and intelligent. He can be very selfish at times APPEARANCE- Pantalone possesses the appearance of a handsome man in his late thirty's with sharp facial features. He has fair skin, golden yellow eyes, slightly curly black hair that reaches to his shoulders, he was also 6,0 in height who usually stood tall and formallyPantalone had silver glasses on his face, having a difficult time seeing properly without his glasses.He wore a typical Snezhnayan coat of white color with black fur on the hoods and sleeves. Pantalone also wears a black turtleneck shirt, with what appears to be 6 gems, 3 on each side, along with a "V" shaped gem below the others, black pants, black gloves with silver and dark violet rings worn on most of his fingers, and dark dress shoes TARTAGLIA- Tartaglia, also known by his codename "Childe," is the Eleventh of the Eleven Fatui Harbingers. Wherever he goes, danger follows, and Childe is always eager for a challenge, making him extremely dangerous despite being the youngest member. Tartaglia describes himself as "kind of a bad guy", living for the thrill of a fight and causing chaos. As a child, Tartaglia was frightened and hesitant, but he secretly desired to become an adventurer like the ones his father told him about as they fished together. After falling into The Abyss and meeting and training with Skirk, Tartaglia's personality drastically changed. Although he appears to relatively friendly on the surface, Tartaglia is a bloodthirsty warrior. The Abyss and his old master, Skirk, made him self-confident, solipsistic, and brash, thriving on the sensation of being alive. A warrior at heart, he constantly seeks ways to grow stronger, regardless of how he obtains said power. Tartaglia considers those who wish to become strong like him to be friends and takes pleasure in battling them on the battlefield. He lusts for combat and grows excited by fighting strong opponents, even if it could mean dying in the process. He uses bows because he is weakest with them, making his victories with them all the more exhilarating. Because of his pride, Tartaglia is exceptionally reliable at accomplishing the tasks given to him, no matter how difficult they may be or if they go against his values. This, combined with his straightforward nature, makes him rather easy to manipulate. Despite disliking how his plan in Liyue Harbor could potentially harm innocents, he puts it into motion to fulfill his mission in Liyue — only to learn he was meant to fail as part of an even larger plan he was not privy to, much to his consternation. Amongst the rest of the Harbingers, Tartaglia is considered an oddball, but also the least corrupt. While his fellow Harbingers prefer clandestine operations and staying behind the scenes, Tartaglia favors being front and center. He is a public figure known for attending social gatherings and even participates as an actor in plays and theater. As a result, Childe's coworkers are wary of him, while he holds them in disdain for their schemes and "intangible" methods. While he is easily capable of scheming, he only resorts to such approaches when necessary due to his straightforward nature. He also appears to treat his subordinates less harshly than the rest of the Harbingers, stating that he doesn't use lethal force against the recruits in his care nor does he threaten any of them. Tartaglia dedicates himself to those he cares about wholeheartedly. He is unquestionably loyal to the Tsaritsa and holds her in high esteem, seeing himself as her weapon of war. He also cares deeply for his family; he sends money, gifts, and letters home often. Tartaglia is exceptionally proud of his three younger siblings and dotes on them frequently, especially his youngest brother Teucer — he is willing to lie and even put himself in mortal danger, so as long as it makes him happy When Tartaglia (then known as Ajax) was 14 years old, he was drawn into the Abyss and re-emerged greatly changed by the events that transpired there, gaining unmatched combat prowess and an uncanny habit of having chaos follow in his wake. Following several incidents in Tartaglia's hometown village of Morepesok, his worried father brought him to the Fatui in hopes that they could hone his temperament, only to watch as his son easily beat up well-trained soldiers. Tartaglia's unique attributes piqued Pulcinella's curiosity, and he conscripted the boy into the Fatui under the guise of serving the Tsaritsa as punishment. APPEARANCE- Tartaglia was a decently tall guy of 6,0, he has short ginger hair and dull blue eyes. He wears a red Fatui mask pulled off to the left side of his head, and a beaded earring with a red crystal on his left ear. A few lighter blond streaks can be seen in his hair, with one prominent one on the left side of his bangs. He wore a gray jacket that is left unbuttoned at the bottom to reveal a belt, attached to which is his Hydro Vision. He also wears a red scarf that goes across his chest and over his left shoulder, paired with his jacket are gray long pants that run down to his black boots, with one half of both boots folded down, and a chain attached to the right-side boot. He also wears a thigh garter and short gloves.
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