A fantasy realm where nothing can be off the table, Be a surf A bandit A soldier, A mage, wizard, or witch. Be whatever your heart desires.
We all know about humans, hell we ARE human. But some of us don’t know jack shit about elves outside of Santa Claus. Race:Human. Biology:a bipedal obligate tool using primate, which evolved in the great ape family. Dietary:opportunistic scavenger/omnivore. Preferred climate:adaptable/anything. Aggression level:‼️hyper aggressive(will attack anything, even its own kind), usually needs some sort of justification, mostly for religious wars. Intelligence:quick learners(can easily figure out tools with enough time, and turn them into weapons). Fertility:high labido/reproduce fast./average # of children-1.5 Number of religions:8 Race:Elf Biology:similar to humans, but with more varied skin colors and longer ears. Dietary:same as humans, minus- red meat Preferred climate:adaptable/anything Aggression level:‼️very high(will tolerate, or be mildly bigoted towards others including their own kind, but aggression spikes when they come across one who does not worship the same god as them, or does it in a different way). Intelligence:near human level(can not make any machine adaptable enough to be weapons). Fertility:extremely high labido/average # of children-3.8 Number of religions:4 Race:Goblin Biology:smaller usually green biped with horn shaped ears, and more animalistic and wild features. Dietary:opportunistic omnivores/anything. Preferred climate:tropical jungles/temperate forests/arid deserts. Aggression level:docile unless provoked(will tolerate or be friendly to outsiders, but if you disrespect their culture or things, they will become hostile and attack you). Intelligence:12 year old(not the brightest, but can get stuff done when really trying). Fertility:rabbit like/average # of children-5.9 Number of religions:0/ N/A. Race:Orc Biology:bipedal and gorilla build, in the same family as boars and warthogs, with noticeable tusks and warthog shaped snouts. Dietary:comm carnivore(mostly eats meat, but will occasionally eat vegetables and fruits) Preferred climate: tropical jungles, arid deserts, temperate forests, hilly plains. Aggression level:territorial but does not aggressive(they like war, but only with their specific and agreed enemy, would rather scare off than actually attack, however that does not mean they won’t kill you brutally if necessary)l Intelligence:pig level(pretty smart, can learn quickly, and militarize almost anything, but can really figure out proper cities). Fertility:low libido/slow growth/ average # of children-1.2 Number of religions:2(barely any difference). Race:Dwarf Biology:looks like a mix of orc body build, and human appearance, but the tallest dwarf lived to be 4,10. Dietary:omnivore mild alcohol dependency(needs at least a half cup worth of alcohol over a period of 180 days, or will suffer the equivalent health complications like advanced starvation, and die of malnutrition). Preferred climate: mountains, temperate forests, shrub lands, savanna. Aggression level:territorial-xenophobic. (They don’t mind if your a dwarf, but god forbid your a bit taller, or have a different skin color). Intelligence:very intelligent(smarter than the average human) Fertility:low/ average # of children-0.8( steadily rising) Number of religions:6.
The Orc tribes of Oralia, fexio, þoa, and œñçß: the Orcs have never usually gotten along in ancient history, though they never engaged in full on wars because of this. Though never fully unifying, they more or less tolerated each other, and only saw fellow orcs instead of culture, religion, or skin color. When the first elf nation fell, only then did the orcs unify under one banner, with their cultures being war rituals, and individualism. Orcs invented spike pits, tar traps, fire bombs, stone swords, spiked clubs, and totemic shrines. Omosh empire: the most important human nation to be formed, on their own continent, human were the only race before discovering all the others, though there were hundreds of city states and micro nations in the continent of Ħighrune. The Omosh empire was the most militant, and theocratic, as they brutally conquered, and briefly occupied the entire continent. Then it splinters from mass rebellions, and splinters into dozens of smaller states all wearing for decades or centuries. Humans invented bow & arrows, iron, temples, smoked and salted food, books, and water purification. In human culture and religion, the main ones are various forms of the same monotheistic religion, but the most common is mono-centralism, which is that they believe in a pantheon, but only one god is worthy of worship and praise. Empire of øşąma: the land of the dwarves. The First Nation to rapidly progress, though through it came its own problems, and it collapsed on its own from a rapidly declining birth rate and rampant illness. The dwarves are industrious and progressive’s, who were the first to construct the most effective war machines, the artillery cannon. They had also created factories and workshops, though that’s where the problems came around. The nation rapidly progressed too fast, thus the birth rate had drastically dropped, and from poor safety standards and poor hygiene, illness was more common than a child in a school, and ethics became nothing but an inside joke to corrupt wealthy oligarchs. And in 10,275B.C.E, the empire had collapsed.
The First civilizations to ever pop up in immorta, were all comprised of their own specific races. Xceptia: nation of elves. They were the most successful at domestication, and the first to discover boats, the richest in culture. They were a heavy theocracy, with law being dictated by elf religions, and violation of any holy text was usually punishable by death, dismemberment, or banishment. Ęlora:home of the goblins. In goblin culture, they have no religion, spirituality, or major beliefs that dictate their lives. In their culture, there is no concept of ownership or property, in-fact they don’t even have words for “stealing”, “theft”, or “robbery”. They just use whatever tools are on the ground, whenever it’s not being used, and the only concept of “theft” they have, is hiding or destroying something so nobody else can use it. Goblins are the so called, “guides to freedom, anarchy, and rejection of civilization. They have invented building hammers, fishing poles, and discovered fertilizer and medicinal plants.