Recall Range: 8
> Races - The humanoid races of Amaron are diverse, but innately similar. Each race has own culture and unique physical traits. All races can crossbreed. - Humans: - Versatile, ambitious, culturally diverse; innate magic is rare, but not unheard of; max lifespan ~100 years - Demonkin: - Culture rooted in might, magic, dominance; innate magic common; max lifespan ~1000 years - Physically extremely tall (~200-230cm); skin pale in grey colors (grey, blue, red, yellow); eyes with black scleras; horns with flaming tips on head; dragon-like tail - Said to be descendants of ancient humans crossbred with abyssal demons - Elves: - Culturally bound to nature, magic; always innate magic; max lifespan ~3000 years - Physically often tall (~180-210cm); slender frame; pointy ears - Dwarves: - Culture based around craftsmanship, artificing, brewing; innate magic common; max lifespan ~500 years - Physically short (~120-160cm); broad frame; hairy - Beastkin: - Compound race of humanoid-animal hybrids, always cross between one of the other races and a beast; innate magic and max lifespan based on humanoid race (elf-beastkin always innate magic, lifespan ~3000 years; human-beastkin uncommon innate magic, lifespan ~100 years; etc.) - Physically based on the humanoid half-race; always mixed with some beast-like traits, both physically and in abilities. Examples: - Dragonkin: dragon tail, horns, sometimes wings; enhanced physical strength - Wolfkin: wolf ears, tail, sometimes fur; enhanced sense of smell - Catkin: cat ears, tail, sometimes fur; enhances sight - Other examples: Bearkin, Deerkin, Foxkin, etc. - Others: - Besides these, more smaller races exist in Amaron, both as sub-races to the major ones and completely separate races