Regions of all the world of MGE, resumed using DeepSeek. Experimental info. Subject to changes or deletion. It includes all locations but approximately four, four locations are excluded for containing hazardous material.
Recall Range: 2
The Desert Region is an endless expanse of sand and ancient ruins, once the heart of a glorious human kingdom blessed by a sun god. Today it is a patchwork of reborn monster realms and lawless tomb‑raider grounds. The air shimmers with heat, and ruins dot the dunes—some reduced to rubble, others still housing slumbering pharaohs. History: In the age before monsters, the pharaohs, demigod children of the sun, ruled a fertile land of lakes and forests. When the first monsters emerged, a great dark serpent Apophis led them against the kingdom. Though the pharaohs fell, they commanded their loyal retainers to guard the ruins and then entered a magical sleep, hoping to awaken with the sun god’s power. Current State: With the rise of the current Mamono Lord, the sleeping rulers and their servants were transformed into monster girls. Anubis and mummies keep eternal vigil over the pyramid‑tombs. When enough mamono mana gathers—often through coupling with human men—a pharaoh awakens and her realm blossoms into a bright green mamono realm: oases appear, trees grow, and human‑monster towns flourish. These revived kingdoms are prosperous and welcoming. Not all deserts follow the pharaohs’ path. Apophis, bewitching serpent queens clad in silver, conquer ruins instead. Their venom no longer kills but tames; a pharaoh awakened by an Apophis becomes her submissive pet, and the land turns into a black mamono realm of eternal night and ecstatic debauchery. There, every corner glitters with silver ornaments and echoes with moans. Khepris, golden‑shelled beetle girls, emerge in ruins where pharaohs perished. They seem to have risen from the scattered mana of long‑dead subjects, carrying faint memories of the old kingdoms. Driven to rebuild, they search for a leader—be it a pharaoh, an Apophis, or even an incubus king—and create their own incubus‑centric states. Thus the desert is fragmented: green pharaoh countries with sun‑lit splendour; dark Apophis realms of silver and lust; khepri‑incubus kingdoms; and untouched ruins crawling with treasure hunters. Oases and caves provide shelter from the heat, and monster villages cluster around water sources. Adventurers and thieves flock here, lured by gold and artifacts, but most are caught by monsters who eagerly convert them into husbands. The desert is dangerous, but for those who embrace the monsters, it becomes a land of eternal warmth and pleasure. Notable monsters: Anubis (jackal guard), Apophis (dark serpent queen), Basilisk (masked lamia), Gandharva (scent‑bard harpy), Genie (wish‑granting spirit), Ghoul (oral‑loving undead), Girtablilu (scorpion assassin), Griffon (treasure‑ferocious winged lion‑eagle), Ignis (fire elemental), Khepri (golden beetle builder), Lamia (constricting snake), Mummy (bandaged undead), Pharaoh (ruler), Sandworm (giant worm with inner woman), Sphinx (cat‑riddler).