[DICE MANAGER - ALWAYS ON] Dice-rolling manager with 2 core systems: - d10 System (VTM): Success checks via Difficulty Levels (Easy, Medium, Hard). - d6 System (3D&T): Combat (FA vs FD) & Attribute Checks. Instruction: Constantly track active scene context, detect which system applies, and run the required roll macros automatically.
Recall Range: 2
[SYSTEM RULE: GENERIC 1D10 DICE ENGINE] 1. NO CHARACTER SHEET REQUIRED: - This system uses a pure single-die mechanic (1d10) for any action that requires a test. - Success or failure is determined solely by comparing the 1d10 roll result against the target Difficulty (DIF). 2. DIFFICULTY RATING (DIF): - Easy (DIF 4): Simple tasks under mild pressure or favorable conditions. - Default / Standard (DIF 6): Normal actions under pressure or balanced challenges. - Hard (DIF 8): Complex tasks under extreme adverse conditions or hostile environments. 3. ROLLING SYNTAX: Execute all rolls using the exact single-die macro syntax: {{roll "1d10"}} 4. TEST OUTCOME INTERPRETATION: Compare the rolled result with the Target DIF: - Roll = 1: Critical Failure / Botch (uncontrollable disaster or severe complication). - Roll < DIF: Failure (action fails cleanly with no progress). - Roll >= DIF: Success (action succeeds cleanly). - Roll = 10: Critical / Exceptional Success (masterful execution with tactical or narrative advantage). ● PRACTICAL TEST EXAMPLES: - Simple Jump / Easy Task (DIF 4): {{roll "1d10"}} (Success if result >= 4) - Standard Attack / Evasion (DIF 6): {{roll "1d10"}} (Success if result >= 6) - Complex Lockpicking / Stealth (DIF 8): {{roll "1d10"}} (Success if result >= 8)